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- Xenoterrestrial
I have some bad news...
So, I've decided to indefinitely delay chapter 3. It's safe to consider this a formal cancellation, though I'm not keeping a potential revisitation of chapter 3 off the table if I choose to do that somewhere down the li…
Announcement1 changeGameplay - Xenoterrestrial
Chapter 3 Cut Content Situation Explained
Hello all. Unfortunately, I have had to recently make the decision to cut a significant piece of content from the upcoming chapter 3 update, meaning that the arsenal will be incomplete. As I've spoken about in the past,…
Announcement1 changeBalance - Xenoterrestrial
Xenoterrestrial Chapter 3 Announcement & Price PERMANENTLY Decreased! [12/18/25]
Hello all! I'd first like to announce that chapter 3 is officially coming this spring. Details about new content in chapter 3 were already previously revealed in the rampage mode announcement, so go check out that if yo…
Announcement1 changeBalance - Xenoterrestrial
Xenoterrestrial ON SALE for the Steam Winter Sale
Title pretty much says it all. Xenoterrestrial will be 30% off from 12/19/24 to 1/2/25! This is coming right off the heels of the addition of the endless mode update.
Announcement - Xenoterrestrial
Xenoterrestrial v3.10 "The Sheriff Patch" [11/17/24]
Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete over…
Store17 changesFixBalance - Xenoterrestrial
Xenoterrestrial Version 3.02 [11/12/2024]
Small update with discrete change for bugtesting. Imperceptible to normal players.
Announcement - Xenoterrestrial
Xenoterrestrial v3.01 [10/27/24]
Quick emergency patch to address an issue I created in the last few minutes before uploading the last version while bug testing. The text for the music menu will no longer appear when not open.
Announcement1 changeGameplay - Xenoterrestrial
Xenoterrestrial v3.00 Released 10/27/24
This is long awaited endless mode update. This update actually does include a large number of bux fixes, but I'll be honest and say I didn't keep track of them all so I won't list them. See the last post for more info o…
Announcement - Xenoterrestrial
Rampage Mode Announcement
Hello all! I'd like to make a formal announcement regarding the upcoming release of rampage moed and the still-unannounced features coming in chapter 3. Note that some of the features originally intended for chapter 3 w…
Announcement8 changesGameplayBalance - Xenoterrestrial
Xenoterrestrial Update v2.60 [8/24/24]
Larger patch today but not much to show for it. This update is primarily to prepare for the release of endless mode, but it does include some QOL changes. Changes Include: Added new information to the enemies tab in the…
Announcement4 changesFixBalance - Xenoterrestrial
Xenoterrestrial Version 2.57 [7/19/24]
Changelog: Fixed bug where projectile-wall collision particles did not appear for the AR Fixed bug where parrying successfully did not reduce the parry recharge time Renamed Turbo Charge mod to Hypersonic Updated diffic…
Announcement5 changesFixGameplay - Xenoterrestrial
Xenoterrestrial Update 2.56 [7/7/2024]
Another QOL patch today with a few notable changes. Changes include: The game over screen now appears over the out of ammo indicator Complete overhaul of the tutorial with new textures, text, and a new layout Added a gl…
Announcement5 changesGameplay - Xenoterrestrial
Xenoterrestrial Update 2.55 [7/6/24]
Larger update today with a few mostly cosmetic changes and one large gameplay change. Changes include: Updated graphics/colors in multiple menus to be more consistent with the games overall intended color scheme and loo…
Store6 changesGameplayBalance - Xenoterrestrial
Xenoterrestrial 2.54 IGNORE [7/2/2024]
Secret Change Reverted
Announcement - Xenoterrestrial
Xenoterrestrial 2.53 IGNORE [7/2/2024]
Small change nothing to report.
Announcement - Xenoterrestrial
Xenoterrestrial Update 2.52 [6/19/24]
Small update today with a few QOL changes and slight mechanical tweaks. Changes include: Kinetic Hookpoints now preserve the angle you launched into them with when ejecting you instead of recalculating based on the hook…
Announcement3 changesFixUI/audio

