Full notes
Full Xenoterrestrial update
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What changed
- UI and audio
- Fixes
- Gameplay
Xenoterrestrial changes
Small update today with a few QOL changes and slight mechanical tweaks. Changes include:
Kinetic Hookpoints now preserve the angle you launched into them with when ejecting you instead of recalculating based on the hookpoint’s center. This should significantly reduce random deaths.
A new indicator will appear and make a sound effect when a weapon is either out of ammo or not yet unlocked with appropriate text for both situations
Fixed bug where new file prompt did not have the appropriate glow effects
Updated credits
Source
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