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Steam News17 November 20241y ago

Xenoterrestrial v3.10 "The Sheriff Patch" [11/17/24]

Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode.

Full notes

Full Xenoterrestrial update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.

What changed

8 fixes6 additions3 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • UI and audio
  • Store
changedHello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.
addedAdded inactive animation for sentry
fixedFixed bug where enemy rockets destroyed grenade explosion
changedChanged orange resupply to activate at wave 15 instead of 20
addedAdded counter in the skills menu to make it easier to see how many WP are left
fixedFix sig figs on counter in the win screen

Xenoterrestrial changes

changedHello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.
addedAdded inactive animation for sentry
fixedFixed bug where enemy rockets destroyed grenade explosion
changedChanged orange resupply to activate at wave 15 instead of 20
addedAdded counter in the skills menu to make it easier to see how many WP are left

Rampage Mode Changes:

  • Added inactive animation for sentry

  • Fixed bug where enemy rockets destroyed grenade explosion

  • Changed orange resupply to activate at wave 15 instead of 20

  • Added counter in the skills menu to make it easier to see how many WP are left

  • Fix sig figs on counter in the win screen

  • Fixed bug where Sheriff skin held weapons incorrectly.

  • Fixed animation action point for gun on sheriff skin

  • Batteries that respawn each wave now appear in some arenas

  • Fixed a bug where enemy laser glow boundaries would not despawn properly

  • Fixed bug where Shade fan attack can cause projectiles to stall

  • Fixed a series of bugs pertaining to issues with teleporting in/out of the recovery area. This involved dashing, the grapple, and rocket riding. Some of these actions may no longer be available at certain times to avoid issues.

  • Extended deactivation time when using the jackhammer on a sentry

Sandbox Changelist:

  • Changed the dummy to actually have a unique texture

  • Difficulty changing buttons no longer respawn enemies

  • New enemy respawn button added

  • Added new unlockable arena available after completeing 1-4

  • Added new unlockable arena available after completeing 1-8

  • Added ammo refill and enemy respawn buttons into all arenas

Thank you to Sheriff LaCombe for testing and reporting the issues that have been addressed in this patch.

Source

Steam News / 17 November 2024

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