Full notes
Full Xenoterrestrial update
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Repeated intro
Hello all! This is actually one of the bigger non-content updates this game has ever received, and it involves a number of bug fixes and balance changes related to Rampage Mode. This update also includes a complete overhaul to the sandbox to allow for better weapon mod testing on a greater variety of enemies.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
Xenoterrestrial changes
Rampage Mode Changes:
Added inactive animation for sentry
Fixed bug where enemy rockets destroyed grenade explosion
Changed orange resupply to activate at wave 15 instead of 20
Added counter in the skills menu to make it easier to see how many WP are left
Fix sig figs on counter in the win screen
Fixed bug where Sheriff skin held weapons incorrectly.
Fixed animation action point for gun on sheriff skin
Batteries that respawn each wave now appear in some arenas
Fixed a bug where enemy laser glow boundaries would not despawn properly
Fixed bug where Shade fan attack can cause projectiles to stall
Fixed a series of bugs pertaining to issues with teleporting in/out of the recovery area. This involved dashing, the grapple, and rocket riding. Some of these actions may no longer be available at certain times to avoid issues.
Extended deactivation time when using the jackhammer on a sentry
Sandbox Changelist:
Changed the dummy to actually have a unique texture
Difficulty changing buttons no longer respawn enemies
New enemy respawn button added
Added new unlockable arena available after completeing 1-4
Added new unlockable arena available after completeing 1-8
Added ammo refill and enemy respawn buttons into all arenas
Thank you to Sheriff LaCombe for testing and reporting the issues that have been addressed in this patch.
Source
Changelog.gg summarizes and formats this update. How we read updates.
