In this update6
Full notes
Full WWII Online: Chokepoint update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Fixes
- Gameplay
- UI and audio
- Server
WWII Online: Chokepoint changes
Steam post image
Join us for the next WWII Online: Chokepoint playtest!!!
OCT 5TH | GMT 8:00PM | PST 1:00PM | CST 3:00PM | EST 5:00PM
OCT 5TH PLAY TEST SIGN UP ON DISCORD!!!
Remember to spread the word and wishlist Chokepoint, this will make sure you are ready when Early Access is ready to go!
Coming up at this next playtest:
Improvement to recoil return WIP.
First two map objectives in La Fiere must be captured before Flak 88 can be destroyed (Manor & Bridge).
Dry fire bolt animation on ALL WEAPONS fixed.
Disappearing Carbine on jump/fall corrected
Spectator Mode now has speed control (Up/Down Arrow Keys).
Various 2D/3D audio adjustments.
M1A1 Thompson equiped for US Squad Leader(s) WIP.
M1A1 Carbine equiped for US Fireteam Leader(s) WIP.
Weapons now fire correctly at long distance shots.
Bullet dispersion WIP
Doors and gates have been re-implemented for La Fiere.
Currently in development:
Reintroduction of the Gewehr43.
Reintroduction of the MP40.
Vaulting/Mantling (jumping over objects).
Server administration panel.
Reintroducing the map, "Carentan."
Server-side cleanup / optimization.
Please consider joining the Chokepoint Testing Program! If you have any further questions please contact Bebopsaxxx (our Community Manager) on WWII Online's Discord!
WWII ONLINE: CHOKEPOINT UE5 TESTER APPLICATION CLICK HERE TO APPLY!
Source
Changelog.gg summarizes and formats this update. How we read updates.
