WWII Online: Chokepoint development is steadily underway and today we wanted to give you some updates on our progress with converting the game from Unreal Engine 4 to Unreal Engine 5, plus share some great work that our
In this update6
Full notes
Full WWII Online: Chokepoint update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions3 changes0 removals
Performance
Maps
Events
Store
changedUNREAL ENGINE 5 CONVERSIONUE5 offers WWII Online: Chokepoint greater optimization and tools to work with. STEFAN and XOOM discussed this in great detail and recognized it would be ideal for us to convert over to UE5 before we launch the game so we had all of the latest and greatest tools and optimizations while avoiding a slow down post-release with development and production to conduct the conversion.
addedNEW JEEP PROPWe are particularly excited about this vehicle because of how iconic it is! While it is built as a vehicle prop, it was also built to be a fully functional vehicle someday if we decided to go down that route (which we'd like to, but later on as bigger maps get added).
changed101ST AIRBORNE INSIGNIA / DECALAs like WWII Online, Chokepoint will have player decals which are used to denote special customizations, rewards, prestige, etc.
addedNEW TENT PROP IN CARENTANYUKZX has done a great job with the artwork here to create realistic looking tent props currently in Carentan, but could really be added to any map.
addedPANZER HULK IN CARENTANCarentan is planned to be one of our primary maps initially released which is why such great attention to detail is being paid to it. One of our artists "Anderson" has put together a master piece and this in-engine shot doesn't do the complete justice until you see it up close. Add a little fire to it and some smoke - this thing is BBQ'in!
addedWISHLIST USWe'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access.
WWII Online: Chokepoint changes
changedUE5 offers WWII Online: Chokepoint greater optimization and tools to work with. STEFAN and XOOM discussed this in great detail and recognized it would be ideal for us to convert over to UE5 before we launch the game so we had all of the latest and greatest tools and optimizations while avoiding a slow down post-release with development and production to conduct the conversion.
addedWe are particularly excited about this vehicle because of how iconic it is! While it is built as a vehicle prop, it was also built to be a fully functional vehicle someday if we decided to go down that route (which we'd like to, but later on as bigger maps get added).
changedAs like WWII Online, Chokepoint will have player decals which are used to denote special customizations, rewards, prestige, etc.
addedYUKZX has done a great job with the artwork here to create realistic looking tent props currently in Carentan, but could really be added to any map.
addedCarentan is planned to be one of our primary maps initially released which is why such great attention to detail is being paid to it. One of our artists "Anderson" has put together a master piece and this in-engine shot doesn't do the complete justice until you see it up close. Add a little fire to it and some smoke - this thing is BBQ'in!
WWII Online: Chokepoint development is steadily underway and today we wanted to give you some updates on our progress with converting the game from Unreal Engine 4 to Unreal Engine 5, plus share some great work that our artists have been doing. So buckle up, this is going to be good!
UNREAL ENGINE 5 CONVERSION
UE5 offers WWII Online: Chokepoint greater optimization and tools to work with. STEFAN and XOOM discussed this in great detail and recognized it would be ideal for us to convert over to UE5 before we launch the game so we had all of the latest and greatest tools and optimizations while avoiding a slow down post-release with development and production to conduct the conversion.
Simply put, this is fantastic that Chokepoint is going to come swinging out the gates with Unreal 5 already configured - w00t!
Let's get to some of that art stuff!
NEW JEEP PROP
We are particularly excited about this vehicle because of how iconic it is! While it is built as a vehicle prop, it was also built to be a fully functional vehicle someday if we decided to go down that route (which we'd like to, but later on as bigger maps get added).
NEW KUBELWAGEN
The German counterpart to the Jeep - yes it's built with moveable parts so if someday we decide to make it operational, it'll be ready to go! Kudos to SADGUY for the artwork on the Jeep & Kubelwagen!
101ST AIRBORNE INSIGNIA / DECAL
As like WWII Online, Chokepoint will have player decals which are used to denote special customizations, rewards, prestige, etc.
NEW TENT PROP IN CARENTAN
YUKZX has done a great job with the artwork here to create realistic looking tent props currently in Carentan, but could really be added to any map.
PANZER HULK IN CARENTAN
Carentan is planned to be one of our primary maps initially released which is why such great attention to detail is being paid to it. One of our artists "Anderson" has put together a master piece and this in-engine shot doesn't do the complete justice until you see it up close. Add a little fire to it and some smoke - this thing is BBQ'in!
WISHLIST US
We'd like to take this opportunity to remind you to wish-list us on our Steam Store Page so you can be alerted of new updates and also become aware of when we launch the game on Early Access.