In this update5
Full notes
Full Wretch: Divine Ascent update
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What changed
- Balance
- Fixes
- Events
Wretch: Divine Ascent changes
Bug Fixes
Fixed an issue where Ronin's Five-Strike Combo elemental damage bonus was stacking abnormally
Fixed an issue where Will of Counter-Attack could cause the first skill of a new battle to enter Hyper Armor immediately
Fixed an issue where Frost Gauntlets applied incorrect bonuses
Fixed an issue where Spinning Kick's displayed Energy restoration value did not match the actual value
Fixed an issue where matched enemies would frequently repeat
Fixed an issue where Season point gain/loss adjustments were not taking effect
Balance Adjustments
I. Character Adjustments
Executioner
| Stat | Change |
|---|---|
| Base Toughness | 110 → 130 |
II. Skill Value Adjustments
| Skill | Stat | Change |
|---|---|---|
| Backstep | Recharge Rate | 30 → 70 |
III. Item Adjustments
Cold-Iron Boots
| Stat | Change |
|---|---|
| Effect Duration | 10s → 5s |
Helmet of Malice
Battle start effect now additionally deducts 1 HP
Last Stand
Battle start effect now additionally deducts 1 HP
Source
Changelog.gg summarizes and formats this update. How we read updates.
