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Steam News11 June 202624d ago

【1.4.4 Patch Update】Seasonal Mode + New Character "Execution

Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.

In this update14

Full notes

Full Wretch: Divine Ascent update

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Repeated intro

Greetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.

What changed

13 fixes6 additions24 changes2 removals
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Fixes
addedGreetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.
changedElemental Mechanics AdjustmentsSeason 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.
changedElemental Mechanics AdjustmentsSkills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy
removedElemental Mechanics AdjustmentsElemental status values no longer decay automatically and have a 500-point buildup cap
changedElemental Mechanics AdjustmentsWhen any elemental status reaches specific values ( 50 / 150 / 300 / 500 ), it directly triggers an Elemental Burst , dealing 40 HP damage to the character
changedNew Character-Specific ItemsKnight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, Elegy
Sweeping Strikes (Core) Rare Effect: Damage30%40%Sweeping Strikes (Core) Rare Effect: Damage increased, buffDamage40%50%Damage increased, buffDamage50%40%Damage decreased, nerfTsunami Quad-Strike (Core) Rare Effect: Damage12%20%Tsunami Quad-Strike (Core) Rare Effect: Damage increased, buff

Wretch: Divine Ascent changes

addedGreetings, warriors! We're bringing you a brand new update — Patch 1.4.4. This update includes quite a bit of content, covering items, characters, and gameplay mechanics. Please read on below.
changedSeason 1 theme: "Elemental Surge" — Fire, Ice, and Lightning elemental status mechanics have been adjusted.
changedSkills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy
removedElemental status values no longer decay automatically and have a 500-point buildup cap
changedWhen any elemental status reaches specific values ( 50 / 150 / 300 / 500 ), it directly triggers an Elemental Burst , dealing 40 HP damage to the character

Season Gameplay

Elemental Mechanics Adjustments

Season 1 theme:"Elemental Surge"— Fire, Ice, and Lightning elemental status mechanics have been adjusted.

  • Skills with elemental effects now deal elemental damage immediately on hit and build up the same amount of the matching elemental status on the enemy

  • Elemental status values no longer decay automatically and have a 500-point buildup cap

  • When any elemental status reaches specific values (50 / 150 / 300 / 500), it directly triggers an Elemental Burst, dealing 40 HP damage to the character

New Character-Specific Items

Knight Frost Dagger, Thunder-Forged Warhammer, Burning Longsword, Lava Whetstone, Thunder Couple Rings, Dragonfire Iron Armor, Elegy

Ronin Searing Wakizashi, Murakumo, Humming Tsuba, Stormcloud Saya, Flame Pipe, Yuki-onna's Protection, Sheath Snatch

Plague Doctor Shock Cane, Frost Sleeve Blade, Arc Spike, Incendiary Bomb, White Phosphorus Powder, Black Market Doctor's Gloves, Needlework

WuJiang Cold-Iron Whip, Thunder God's Wedge, Flame Dragon Axe, Ice Dragon Pearl, Vermilion Bird Tassel, Flame Dragon Pauldrons, Severing Current

Pirate Searing Iron Hook, Siren's Dagger, Blazing Scimitar, Strong Rum, Lightning Rod Bracelet, Tidal Sword Belt, Overheat

Gladiator Shield of the North, Sword of Jupiter, Shield of Jupiter, Fire Oil Pot, Jupiter's Blessing, Ring of Mars, Unruly

Executioner Zeus's Wrath, Judgment Writ, Frost Curse Bracelet, Frost Lock, Soulbinding Chain, Branded Heavy Armor, Silent Mountain

Upgrade Event Adjustments

  • Level 3 reward changed from a Skill Rune to an Emblem

  • The Level 5 Skill Rune event and Level 7 Emblem event have been swapped

  • Item rewards from Shadow Warrior Challenges have been unified into Gold rewards

Season Mode

  • Points Mode has been renamed Season Mode

  • Local points have been removed

  • Season Points have been added — require online play in Season Mode; cleared when the season ends

  • Season rewards have been added — unlock when each character's Season Points meet the requirements

  • New rank icons for all tiers, corresponding to 0 / 500 / 1000 / 2000 / 3000 / 4000 / 5000 points

  • Season Leaderboards added — a character can enter the leaderboard after reaching 1000 Season Points

Casual Mode Adjustments

  • Advanced Challenges can now be attempted, and characters can also be saved after meeting the conditions

Other Adjustments

  • Updated the UI layout

Balance Adjustments

I. Global Value Adjustments

ParameterChange
Counter Attack buildup cap per instanceChanged to 60
Counter Attack gain efficiency while not blocking60% → 75%
Counter Attack buildup decay18/s → 12/s
Counter Attack decay timer3s → 5s

II. Skill Value Adjustments

Plague Doctor

SkillStatChange
Quad-Strike (Core)Damage12/7/12/17 → 14/8/14/20
Power High Kick (Counter)Damage35 → 38
Poise Damage29 → 34

WuJiang

SkillStatChange
Triple Threat (Core)Damage38/56/31 → 41/62/34
Leg Twist (Counter)Energy Cost37 → 40
Damage27 → 28
Poise Damage26 → 33
Counter Attack32 → 35

Knight

SkillStatChange
Chain Slashes (Core)Damage38/38 → 42/42
Imperial Judgment (Core)Damage24/29/44 → 28/34/50
Front Kick (Counter)Damage35 → 37
Poise Damage31 → 37

Ronin

SkillStatChange
Triple Heavy Slash (Core)Damage26/11/37 → 23/10/33
Tsunami Quad-Strike (Core)Recharge Rate25 → 70
Energy Cost60 → 130
Damage8/9/11/12 → 17/20/24/26
Poise Damage8/9/10/12 → 17/19/22/25
Counter Attack9/10/11/13 → 18/21/25/28
Spinning Kick (Counter)Energy Restored100 → 200

Pirate

SkillStatChange
Dodge Forward Slash (Counter)Damage22 → 30
Side Dodge (Counter)Recharge Rate30 → 10
Rapid Fire (Core)Damage23 → 29
Aimed Shot (Core)Damage73 → 76
Siren Tail Sweep (Core)Damage22/22/29 → 23/23/31
Whirling Kick (Counter)Recharge Rate25 → 30
Energy Cost39 → 50
Damage30 → 41
Poise Damage24 → 34
Counter Attack30 → 39

Siren Tail Sweep animation adjusted — it now hits enemies more easily.

Gladiator

SkillStatChange
Stomp (Counter)Damage19 → 29
Poise Damage15 → 23
Forward Shield Bash (Counter)Damage34 → 29
Poise Damage27 → 35

III. Skill Effect Adjustments

Plague Doctor

  • Low Triple-Strike (Core)

    • Rare EffectCounter Attack dealt by Low Triple-Strike is reduced
    • Epic EffectLow Triple-Strike's Damage is increased
    • Legendary Effect: Enemy cannot block when Low Triple-Strike is used

  • Sweeping Strikes (Core)

    • Rare EffectDamage increased 30% → 40%
    • Epic EffectDamage increased 40% → 50%
    • Legendary EffectDamage increased 50% → 40%
  • Cross Cut (Counter)

    • Trigger Condition: enemy Counter Attack count 1 → 2

WuJiang

  • Azure Dragon's Tail (Core)

    • Legendary Effect: Ready to Strike stacks gained 20 → 15

Ronin

  • Tsunami Quad-Strike (Core)

    • Rare EffectDamage increased 12% → 20%

Gladiator

  • Fighter Technique (Core)

    • Legendary Effect: When used as a Finisher, reduce Counter Attack buildup by 30% → 50%

  • Formation Breaker Combo (Core)

    • Rare EffectEnergy Cost reduced by 30 → 50
    • Legendary EffectEnergy Cost reduced by 30 → 50
  • Champion's Stance (Core)

    • Epic Effect: Damage increase per weapon 20% → 16%

IV. Potion Adjustments

PotionStatChange
Healing PotionHealth Restored15% → 12%
Bloodlust PotionLifesteal15% → 18%
Potion of RevitalizationEnergy restored below 20% Energy100 → 200

V. Pirate Adjustments

Buff

  • Blade Dance (replaces Gunpowder Fill)

    • Each stack increases Finisher Damage by 5%

    • The Pirate gains 1 stack of Blade Dance when a default Scimitar skill hits; all Blade Dance stacks are cleared when the skill chain ends

Core Skills

  • Rapid Fire (Core)

    • Rare Effect: Each stack of Blade Dance increases Poise Damage by 3%

    • Epic Effect: When the Finisher in the skill chain ends, restore 50% of the cleared Blade Dance stacks

    • Legendary Effect: After hitting, each stack of Blade Dance permanently increases the Damage of the next skill in the skill chain by 2% for the current battle

  • Aimed Shot (Core)

    • Rare Effect: Each stack of Blade Dance increases Damage by 3%

    • Epic Effect: If used as a Finisher, consumes additional Energy on use (up to 50% of Max Energy); every 10 Energy consumed increases Damage by an additional 1%

    • Legendary Effect: If used as a Finisher, it can Execute

  • Curtain Call (Core) (replaces Backstep Slash)

    • Rare EffectIf this skill chain is triggered as a counter, Damage increased by 30%
    • Epic Effect: Gain 1 stack of Blade Dance for every 2 Scimitar hits from skills in the skill chain

    • Legendary Effect: When triggered as a counter, the enemy cannot block for 3 seconds

  • Phantom Strangle (Core)

    • Rare Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Epic Effect: Gain 25 stacks of Charge Acceleration after 6 hits

    • Legendary Effect: Gain 1 additional stack of Blade Dance on each hit

  • Rising Slash Downward Cleave (Core)

    • Rare Effect: If used as an Initiative Skill, the enemy cannot block for 3 seconds on use

    • Epic Effect: The enemy's unable-to-block duration is extended to 5 seconds

    • Legendary EffectDamage increased by 25% while Blade Dance is below 5 stacks

Counter Skills

  • Dodge Forward Slash (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses, and 3 stacks of Blade Dance when interrupting an enemy skill

  • Side Dodge (Counter)

    • Gain 3 stacks of Blade Dance each time the enemy misses

Emblems

  • Nimble Form: Gain 5 stacks of Blade Dance each time the enemy misses

  • Overcharge: When a Musket skill crits, each stack of Blade Dance increases Poise Damage by 5%

Skill Runes

  • Siren's Vanity CaseWhen the socketed skill is used, Damage increased by 20% if Blade Dance is below 5 stacks
  • Flamenco BladeThe socketed skill's Scimitar Damage increased by 50%; Poise Damage decreased by 20%
  • Ouroboros: The socketed skill can Execute on Scimitar hits

Bug Fixes

  • Fixed Back-to-Back not taking effect

  • Fixed Mantle of Jealousy granting extra Brittle when linked to Orichalcum

  • Fixed incorrect Counter Attack buildup gain effects from Cold-Iron Shield, Banner of the Block Master, and Will of Counter-Attack in certain situations

  • Fixed incorrect low-HP threshold for Berserker's Armor

  • Fixed Stonescale Aegis failing to remove buffs correctly

  • Fixed Niten Ichi-ryū and Danse Macabre not taking effect when the Skill had already started

  • Fixed post-link timing adjustments for Crow's Cunning and Iridescent Scale not taking effect

  • Fixed Will of Counter-Attack failing to activate Hyper Armor in certain situations

  • Fixed Alchemical Bottle always granting Damage Boost at battle start instead of a random buff

  • Fixed Chilling Claws' actual effect not matching its description

  • Fixed Standing Legion not taking effect

  • Fixed Incense of Patience restoring an incorrect Toughness value

  • Fixed an issue where the Counter Attack decay progress counter was not reset when Counter Attack buildup reached 0

Source

Steam News / 11 June 2026

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