In this update5
Full notes
Full Wretch: Divine Ascent update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, warriors. Today marks the first round of stat and balance adjustments following the official launch of Seasonal Mode.
What changed
- Balance
- Events
- Gameplay
- Workshop
Wretch: Divine Ascent changes
After today's update, the new season's ascent journey will officially begin. Previous points will be reset as "Preseason" points — please take note.
During the update, when we reset the leaderboards, if you happen to be playing at that time, the leaderboard will not record points earned during that window. Thank you for your understanding.
For future seasons, we plan to include a testing period as a "Preseason" to gather feedback, allowing us to make adjustments and improvements accordingly.
Please find the detailed update adjustments below —
Balance Adjustments
0. Character Adjustments
Gladiator
Base Armor: +5
1. Move Value Adjustments
Executioner
Charge (Basic)
Action Speed increased
Whirl Strike (Basic)
Damage: 49 → 46
Poise Damage: 44 → 41
Guard Counter Buildup: 55 → 51
Horizontal Sweep (Basic)
Damage: 75 → 69
Poise Damage: 59 → 55
Guard Counter Buildup: 76 → 70
Meat Grinder (Core)
Damage: 27/32/32/32/29 → 25/29/29/29/26
Poise Damage: 18/19/19/19/32 → 17/18/18/29/30
Guard Counter Buildup: 27/32/32/32/29 → 25/30/30/30/27
Reaper's Long Pull (Core)
Damage: 116 → 107
Poise Damage: 92 → 86
Guard Counter Buildup: 116 → 107
Siege Breaker (Core)
Damage: 23/23/33 → 21/21/31
Poise Damage: 25/25/14 → 23/23/13
Guard Counter Buildup: 23/23/33 → 21/21/31
Rising Heavy Hammer (Core)
Damage: 93 → 86
Poise Damage: 74 → 69
Guard Counter Buildup: 93 → 86
Armor-Break Finisher (Core)
Damage: 75/23 → 38/31
Poise Damage: 60/20 → 28/27
Guard Counter Buildup: 93/15 → 39/32
Looming Dread (Core)
Damage: 98 → 91
Poise Damage: 75 → 69
Guard Counter Buildup: 103 → 96
Trailing Sweep (Counter)
Damage: 47 → 44
Poise Damage: 39 → 36
Guard Counter Buildup: 48 → 45
Repelling Push (Counter)
Damage: 52 → 49
Poise Damage: 42 → 39
Guard Counter Buildup: 53 → 49
Front Kick (Counter)
Damage: 68 → 63
Poise Damage: 56 → 52
Guard Counter Buildup: 70 → 65
Plague Doctor
Gale Rush (Core)
Damage: 9/11/11/26/10/10 → 8/10/10/24/9/9
Power High Kick (Counter)
Damage: 38 → 35
Poise Damage: 34 → 31
Dashing Sweep (Counter)
Damage: 24 → 31
Pirate
Curtain Call (Core)
Poise Damage: 20/19/62 → 22/21/66
Guard Counter Buildup: 26/28/78 → 27/28/80
2. Move Effect Adjustments
Plague Doctor
Gale Rush (Core)
Rare Effect: Each hit inflicts 1 stack of Armor Down. When enemy Armor is above 100, inflicts 2 stacks instead
Low Triple-Strike (Core)
- Rare EffectGuard Counter Buildup caused by Low Triple-Strike reduced 20% → 15%
Ronin
Quint-Slash (Core)
Rare Effect, Epic Effect: This move's Anomaly increase 30% → 25%
Executioner
Reaper's Long Pull (Core)
- Rare EffectTrigger threshold changed to every 15 HP lost
- Epic EffectTrigger threshold changed to every 250 HP lost
- Legendary EffectTrigger threshold changed to every 600 HP lost
Rising Heavy Hammer (Core)
Rare Effect: Damage Up per block 5 → 3
Epic Effect: Poise Armor Down inflicted on enemy per block 5 → 3
Legendary Effect: Armor Up per 5 blocks 20 → 15
3. Item Adjustments
Armor / Shield
Defiled Armor
Trigger time reduction per linked armor piece: 1s → 0.5s
Stonescale Aegis
Armor Up and Poise Armor Up per linked armor piece: 35 → 30
Cold-Iron Shield
Reduces enemy Elemental Damage: 6% → 10%
Transmutation Armor
Damage Up when Stamina is not depleted: 6 → 5
Dragonfire Iron Armor
Move Damage and Elemental Damage increase: 10% → 9%
Yuki-onna's Protection
Poise Armor: 20 → 15
Max Poise: 30 → 15
Flame Dragon Pauldrons
Within the first 5 seconds of combat, enemy Elemental Damage reduction: 30% → 50%
Impact Shield
Move Poise Damage increase: 8% → 12%
On enemy Guard Break: self Damage Up 8 → 12, enemy Poise Armor Down 8 → 12
Burning Longsword
Reduces enemy Max HP per hit: 9% → 8%
Ring of Mars
Move Poise Damage increase during Super Armor: 10% → 20%
Emblem
Martial Champion
Charge Speed reduction: 10% → 5%
Citrus Potion
Recovery when linked potion is consumed: 3 → 5
Shrapnel Rounds
Move Damage increase/decrease based on distance: 15% → 35%
Sharp Edge
Move Poise Damage reduction: 60% → 99%
Move Rune
Severing Current
Embedded move Elemental Damage increase: 30% → 100%
Eternal Vintage
Embedded move Damage increase: 125% → 110%
Unruly
When activated in Legion Stance, embedded move Elemental Damage increase: 30% → 50%
Source
Changelog.gg summarizes and formats this update. How we read updates.
