HomeGamesUpdatesPricingMethodology
Steam News10 April 20262mo ago

Update on Future Development Directions

Greetings, warriors! At the end of March, we ran a small poll in our community to gather your feedback again, wanting to see what you want most right now.

Full notes

Full Wretch: Divine Ascent update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, warriors! At the end of March, we ran a small poll in our community to gather your feedback again, wanting to see what you want most right now.

What changed

0 fixes2 additions4 changes0 removals
  • Workshop
  • Gameplay
  • Events
  • Store
changedMOD & Workshop
addedPvE Mode – Already in planning, a bit further along than "just a new folder". We'll share and discuss specific PvE details once we have a playable design.
changedOut-of-Game Features – May be reflected in the planned seasonal rotation system. The seasonal system is targeted for release in the first half of the year, with different rules corresponding to different season themes.
changedMOD & Workshop – More MOD features are already in testing and development. We hope to launch them together with MOD creators to enable fun custom creations.
changedAn updated roadmap will be refreshed soon and displayed on the store page to show you our latest update plans.
addedYour feedback remains the greatest driving force behind Wretch: Divine Ascent 's progress. Thank you for your support. The open test is still ongoing – new character Murmillo and the skill system adjustments await. Everyone is welcome to jump in!

Wretch: Divine Ascent changes

changedMOD & Workshop
addedPvE Mode – Already in planning, a bit further along than "just a new folder". We'll share and discuss specific PvE details once we have a playable design.
changedOut-of-Game Features – May be reflected in the planned seasonal rotation system. The seasonal system is targeted for release in the first half of the year, with different rules corresponding to different season themes.
changedMOD & Workshop – More MOD features are already in testing and development. We hope to launch them together with MOD creators to enable fun custom creations.
changedAn updated roadmap will be refreshed soon and displayed on the store page to show you our latest update plans.

Based on the results, here are the top three future update directions you care about most:

  1. PvE Mode

  2. Out-of-Game Features

  3. MOD & Workshop

We listen. So after discussion and consideration, while keeping the original roadmap unchanged and without cutting anything, we have made some adjustments to our development focus moving forward—

Of course, these updates still do not represent the final actual development outcome. Please refer to the final implemented content.

  1. PvE Mode – Already in planning, a bit further along than "just a new folder". We'll share and discuss specific PvE details once we have a playable design.

  2. Out-of-Game Features – May be reflected in the planned seasonal rotation system. The seasonal system is targeted for release in the first half of the year, with different rules corresponding to different season themes.

  3. MOD & Workshop – More MOD features are already in testing and development. We hope to launch them together with MOD creators to enable fun custom creations.

An updated roadmap will be refreshed soon and displayed on the store page to show you our latest update plans.

Your feedback remains the greatest driving force behind Wretch: Divine Ascent's progress. Thank you for your support. The open test is still ongoing – new character Murmillo and the skill system adjustments await. Everyone is welcome to jump in!

Source

Steam News / 10 April 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.