Full notes
Full Wreckreation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
Wreckreation changes
Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a "Current Games List" to help players choose the best sessions to join.
Community-Requested Features
Expanded colour options for existing Wreckoning liveries
Photo Mode added to the Pause Menu for mid-crash captures
Extended Gas Station repair radius for easier use during Road Rage
Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races
Fixes for Community reported Bugs
Handing Improvements
Smoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steering
Fix the 5-20mph speed-up when you steer-in
Steering out is now a smoother transition as well, with zero massive speed-up
Reduced the likelihood of AI gaining speed from 30Hz collision slams
Shutdown Fixes
Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
Sky Track Improvements
Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
World & Visual Fixes
Prevented dynamically spawned roadside jumps from blocking static ramps
Corrected Model D shadow issues
Added missing 0–61 mph stats for Cop Cars
Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
Fixed stretched loading movies and title screen on ultra-wide monitors
Fixed event triggers not showing wrong vehicle warning driving into a second time
Fixed frame rate drop which could sometimes occur after taking enough damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
