Full notes
Full Wreckreation update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Performance
- Gameplay
- Fixes
- Balance
Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms.
We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player.
(https://x.com/ArcadeDriving/status/1989363265219268720?s=20)
Post-Launch Updates So Far:
Our early patches focused on the most pressing community-reported issues, including:
PC performance
Road Rage
Handling and physics glitches
Numerous gameplay bugs and player requests
Fixing the most prevalent causes of Game Crashes
Our first free Content Pack delivered:
12 new cars with new gameplay elements
60 new Live Mix items
PlayStation 5 Pro support
Additional community-driven fixes and features
Upcoming Content Pack (Pack 2)
Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a "Current Games List" to help players choose the best sessions to join.
Community-Requested Features:
Expanded colour options for existing Wreckoning liveries
Photo Mode added to the Pause Menu for mid-crash captures
Extended Gas Station repair radius for easier use during Road Rage
Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races
Fixes for Community reported Bugs:
Handing Improvements
Smoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steering
Fix the 5-20mph speed-up when you steer-in
Steering out is now a smoother transition as well, with zero massive speed-up
Reduced the likelihood of AI gaining speed from 30Hz collision slams
Fixed the potential to spin out when clipping the end of a barrier while drifting
Shutdown Fixes
Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions
Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats
Sky Track Improvements
Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints
World & Visual Fixes
Prevented dynamically spawned roadside jumps from blocking static ramps
Corrected Model D shadow issues
Added missing 0–61 mph stats for Cop Cars
Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots
Fixed stretched loading movies and title screen on ultra-wide monitors
Fixed event triggers not showing wrong vehicle warning driving into a second time
Fixed frame rate drop which could sometimes occur after taking enough damage
Roadmap Beyond Pack 2 (Early 2026)
Planned key features include:
Live-Mixable Buildings
Additional game modes (most requested: Online Road Rage, followed by Marked Man)
More vehicles
More Live Mix items
Tightrope mode
Train
Vacant Lots
We will continue addressing reported issues. Current top priorities include:
Physics/reactions bugs causing rare extreme collision responses
Continued vehicle handling refinements based on feedback
Fixing “weird camera” behavior after repeated retries
Preventing the camera from clipping through the car when reversing on slopes
Syncing Cop sirens online
Fixing Vicious Circle event issues
Eliminating tree pop-in at near distance on Medium PC settings
Preventing AI from pushing through extreme-down Sky Tracks
Fixing Traffic level resets after events
Fixing white screen on console if Takedown performed as time expires
Jump over and Crash into ‘Roll the Dice’ online challenges need to specify 1 less than the number of players in the game
Resolving Intersection Sky Track pieces issues
Ongoing crash-fixing based on tracked reports
Additional Community-Requested Features Planned:
Updating Stunt event rules so WP auto-banks at the end, or extending the timer until players bank or crash
Adding Filters for Parking Lots to improve navigation with multiple unlocked cars
Adjust Penalty Road Rages
Adjust difficulty of Shutdowns
Source
Changelog.gg summarizes and formats this update. How we read updates.
