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Steam News27 November 20257mo ago

Roadmap !!!

Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms.

Full notes

Full Wreckreation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions10 changes1 removal
  • Events
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedWe are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player.
changedPC performance
changedNumerous gameplay bugs and player requests
fixedFixing the most prevalent causes of Game Crashes
added12 new cars with new gameplay elements
added60 new Live Mix items

Since launch on October 28th we have published 3 patches and 1 free Content Pack across all platforms.

We are also in Week 3 of our Creator Spotlight series where we highlight a player-created challenge each week through our Wreckommends feature, on all platforms —ensuring visibility to every active player.

(https://x.com/ArcadeDriving/status/1989363265219268720?s=20)

Post-Launch Updates So Far:

Our early patches focused on the most pressing community-reported issues, including:

  • PC performance

  • Road Rage

  • Handling and physics glitches

  • Numerous gameplay bugs and player requests

  • Fixing the most prevalent causes of Game Crashes

Our first free Content Pack delivered:

  • 12 new cars with new gameplay elements

  • 60 new Live Mix items

  • PlayStation 5 Pro support

  • Additional community-driven fixes and features

Upcoming Content Pack (Pack 2)

Our next pack introduces Crossplay between PlayStation 5, Xbox, and Steam. And adds a "Current Games List" to help players choose the best sessions to join.

Community-Requested Features:

  • Expanded colour options for existing Wreckoning liveries

  • Photo Mode added to the Pause Menu for mid-crash captures

  • Extended Gas Station repair radius for easier use during Road Rage

  • Allow new Hyper and Bruiser Class cars from Pack 1 to participate in restricted progression races

Fixes for Community reported Bugs:

  • Handing Improvements

    • Smoothed out steering behavior by removing the “lumpiness” when alternating between steering-in and not steering

    • Fix the 5-20mph speed-up when you steer-in

    • Steering out is now a smoother transition as well, with zero massive speed-up

  • Reduced the likelihood of AI gaining speed from 30Hz collision slams

  • Fixed the potential to spin out when clipping the end of a barrier while drifting

  • Shutdown Fixes

    • Resolved various Shutdown issues, including incorrect spawning and players getting stuck after head-on collisions

  • Fixed counting errors affecting game completion, Live Mix Collectible totals, and Shutdown Stats

  • Sky Track Improvements

    • Fixed routing issues from Start to Finish after altering Start/Finish positions or checkpoints

  • World & Visual Fixes

    • Prevented dynamically spawned roadside jumps from blocking static ramps

    • Corrected Model D shadow issues

    • Added missing 0–61 mph stats for Cop Cars

    • Fixed Parking Lot triggers occasionally remaining on-screen after leaving Parking Lots

    • Fixed stretched loading movies and title screen on ultra-wide monitors

    • Fixed event triggers not showing wrong vehicle warning driving into a second time

    • Fixed frame rate drop which could sometimes occur after taking enough damage

Roadmap Beyond Pack 2 (Early 2026)

Planned key features include:

  • Live-Mixable Buildings

  • Additional game modes (most requested: Online Road Rage, followed by Marked Man)

  • More vehicles

  • More Live Mix items

  • Tightrope mode

  • Train

  • Vacant Lots

We will continue addressing reported issues. Current top priorities include:

  • Physics/reactions bugs causing rare extreme collision responses

  • Continued vehicle handling refinements based on feedback

  • Fixing “weird camera” behavior after repeated retries

  • Preventing the camera from clipping through the car when reversing on slopes

  • Syncing Cop sirens online

  • Fixing Vicious Circle event issues

  • Eliminating tree pop-in at near distance on Medium PC settings

  • Preventing AI from pushing through extreme-down Sky Tracks

  • Fixing Traffic level resets after events

  • Fixing white screen on console if Takedown performed as time expires

  • Jump over and Crash into ‘Roll the Dice’ online challenges need to specify 1 less than the number of players in the game

  • Resolving Intersection Sky Track pieces issues

  • Ongoing crash-fixing based on tracked reports

Additional Community-Requested Features Planned:

  • Updating Stunt event rules so WP auto-banks at the end, or extending the timer until players bank or crash

  • Adding Filters for Parking Lots to improve navigation with multiple unlocked cars

  • Adjust Penalty Road Rages

  • Adjust difficulty of Shutdowns

Source

Steam News / 27 November 2025

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