In this update2
Full notes
Full Wreckreation update
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What changed
- Gameplay
- Performance
- Maps
- Events
- Fixes
Wreckreation changes
Maccoll County Planning Office has granted permission for the new Twining Woods Development - construction work has started and buildings are already starting to pop up
New Update includes
Changes to the Maccoll County around Black Creek and Storey - bulldozed a mountain and started work on a town area
First look at snappable Live Mixable Buildings
9 new Live Mix collectibles unlocking 32 new Live Mix objects including 22 Buildings variants, scaffolding, cranes and other construction materials
Added Video Settings on Xbox Series X and PlayStation 5 allowing players to choose between Quality or Performance mode. Quality mode runs at 30 FPS, targets consistent 4k resolution, reduces screen tearing and adds visual enhancements such as increasing the grass quality
Introduce ‘Share Codes’ on Player Created Challenges to enable easy sharing between friends, works cross platform
Add Rating option to Player Created Challenges
Game will now serve up Most Played/Highest Rated Challenges to Players, Community Challenge Filter also available on the Map
Changes to Parking Lots to show Recently unlocked and Most Driven spaces in every Parking Lot
The Base and Wreckoning cars are now stacked in the same parking spaces, allowing players to toggle between them to make it easier to see which cars have been upgraded
Other Community Requested Fixes
Save the camera pitch position for each car in the save game, stop the pitch you have set resetting when you crash
Traffic levels restored to last value selected in DJ menu after events
Fix white screen on console if Takedown performed as time expires
Cop sirens now synched online
Fix the custom engine audio resetting to default after a crash when a client
Ensure other players will hear the correct engine type
Fix palette colours being wrong for some liveries on the Car Customisation screen
Physics Reaction Improvements
Prevent the central barriers ever being passed though, except in offroad races when barrier collision is turned off
Don't allow driving through Sky track barriers, including in offroad races
Adjust collision on the trucks so that lower cars (like the Mulsanne) don't go under it and get stuck
Fix ping off glitch when stuck under a truck caused by physics engine aggressively de-penetrating two vehicles at 500mph
Fix for a case where traffic could end up floating in the air
Fix Bad spin from clipping the end of a barrier
Fix for frame rate collapsing due to detached hinged parts, which could occasionally happen if vehicle became severely damaged
Fix Game Crash when resetting during a Sky Track race at the same time as the fade to black occurs during the crash camera
Fix memory leak that resulted in a Game Crash on consoles after a couple hours of play
Reducing tree pop-in at near distance on Medium Texture Quality PC settings
Source
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