Full notes
Full Wreckreation update
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What changed
- Maps
- Performance
- Gameplay
- UI and audio
- Fixes
Wreckreation changes
This update is heavily focused around physics
A lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the Takedown camera, traffic are less likely to suddenly launch itself across the map at warp speed, and we’ve improved some impacts that could produce odd reactions or instant takedowns from very minor contact. There's still more work to do here, but it should feel a lot more solid
There’s also a good number of general fixes and improvements as well, including reduced shader stalling, the much requested 'finish times on race results in all circumstances', audio muting removed in VOIP, UI clean-up and a number of crash fixes.
Full list below:
General
Added finish times onto race results screens regardless of whether you beat your best time
Fixed audio muting in online games when someone uses Voice Chat
Fixed crashes caused by swapping events on the map if you remix a public event while your vehicle is also in the trigger
Remapped the Rate button to prevent accidental ratings when swapping events
Fixed incorrect reporting of "Other Stats"
Optimised shaders to help reduce stalling
Added warning not to remap arrow keys
Removed "Experimental" label from LiveMix buildings
Fixed broken HLODs on Lanois Bridge and Observation Towers
Physics / AI
Reduced glitching when AI hit the player car during takedown camera
Fixed AI getting shot forwards when grazing the side of your vehicle
Fixed a bug where AI vehicles could drive inside one another (although we’ve found another version of this when they respawn in Road Rage, so that’s next on the list)
Fixed an issue where traffic could fly around at extreme speeds or move laterally across the road
Made AI slightly tougher against walls and each other so the slightest touch doesn’t immediately result in a crash/takedown
Have fun!
Source
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