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Steam News27 May 20261mo ago

Update 18 - The Physics Patch!

This update is heavily focused around physics A lot of the work has been about making vehicle interactions feel more believable and less unpredictable.

Full notes

Full Wreckreation update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes2 additions4 changes2 removals
  • Maps
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
changedA lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the Takedown camera, traffic are less likely to suddenly launch itself across the map at warp speed, and we’ve improved some impacts that could produce odd reactions or instant takedowns from very minor contact. There's still more work to do here, but it should feel a lot more solid
removedThere’s also a good number of general fixes and improvements as well, including reduced shader stalling, the much requested 'finish times on race results in all circumstances', audio muting removed in VOIP, UI clean-up and a number of crash fixes.
addedAdded finish times onto race results screens regardless of whether you beat your best time
fixedFixed audio muting in online games when someone uses Voice Chat
fixedFixed crashes caused by swapping events on the map if you remix a public event while your vehicle is also in the trigger
changedRemapped the Rate button to prevent accidental ratings when swapping events

Wreckreation changes

changedA lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the Takedown camera, traffic are less likely to suddenly launch itself across the map at warp speed, and we’ve improved some impacts that could produce odd reactions or instant takedowns from very minor contact. There's still more work to do here, but it should feel a lot more solid
removedThere’s also a good number of general fixes and improvements as well, including reduced shader stalling, the much requested 'finish times on race results in all circumstances', audio muting removed in VOIP, UI clean-up and a number of crash fixes.
addedAdded finish times onto race results screens regardless of whether you beat your best time
fixedFixed audio muting in online games when someone uses Voice Chat
fixedFixed crashes caused by swapping events on the map if you remix a public event while your vehicle is also in the trigger

This update is heavily focused around physics

A lot of the work has been about making vehicle interactions feel more believable and less unpredictable. AI should behave more consistently when colliding with you in the Takedown camera, traffic are less likely to suddenly launch itself across the map at warp speed, and we’ve improved some impacts that could produce odd reactions or instant takedowns from very minor contact. There's still more work to do here, but it should feel a lot more solid

There’s also a good number of general fixes and improvements as well, including reduced shader stalling, the much requested 'finish times on race results in all circumstances', audio muting removed in VOIP, UI clean-up and a number of crash fixes.

Full list below:

General

  • Added finish times onto race results screens regardless of whether you beat your best time

  • Fixed audio muting in online games when someone uses Voice Chat

  • Fixed crashes caused by swapping events on the map if you remix a public event while your vehicle is also in the trigger

  • Remapped the Rate button to prevent accidental ratings when swapping events

  • Fixed incorrect reporting of "Other Stats"

  • Optimised shaders to help reduce stalling

  • Added warning not to remap arrow keys

  • Removed "Experimental" label from LiveMix buildings

  • Fixed broken HLODs on Lanois Bridge and Observation Towers

Physics / AI

  • Reduced glitching when AI hit the player car during takedown camera

  • Fixed AI getting shot forwards when grazing the side of your vehicle

  • Fixed a bug where AI vehicles could drive inside one another (although we’ve found another version of this when they respawn in Road Rage, so that’s next on the list)

  • Fixed an issue where traffic could fly around at extreme speeds or move laterally across the road

  • Made AI slightly tougher against walls and each other so the slightest touch doesn’t immediately result in a crash/takedown

Have fun!

Source

Steam News / 27 May 2026

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