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Steam News27 June 20267d ago

Patch notes

Hi everyone! I have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.

In this update11

Full notes

Full Wreckborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions5 changes1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedI have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.
removedTarget selection panelWhen opening the target selection panel with the H key, markers will no longer cover the interface buttons.
fixedModule fixesEvent Generator The module now works more efficiently. It affects the number of displayed signals, their density, spawn chance, and reroll time. It works with both white and colored signals.
changedModule fixesFortress Mode I completely reworked how this module works because the previous concept did not work well enough. Now, when a ship’s armor drops below 35% , the module applies a damage-absorbing shield for 30 seconds . After the shield is used, Fortress Mode can activate again after 60 seconds . This change should be especially useful for escort ships that start retreating after losing part of their armor.
addedModule fixesIncreased Area of Effect The module designed for missiles was not working correctly. It now properly adds the increased area of effect to missiles.
fixedTargetingI fixed a bug where enemy units could remove the player’s current target.

Wreckborn changes

changedI have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.
removedWhen opening the target selection panel with the H key, markers will no longer cover the interface buttons.
fixedEvent Generator The module now works more efficiently. It affects the number of displayed signals, their density, spawn chance, and reroll time. It works with both white and colored signals.
changedFortress Mode I completely reworked how this module works because the previous concept did not work well enough. Now, when a ship’s armor drops below 35% , the module applies a damage-absorbing shield for 30 seconds . After the shield is used, Fortress Mode can activate again after 60 seconds . This change should be especially useful for escort ships that start retreating after losing part of their armor.
addedIncreased Area of Effect The module designed for missiles was not working correctly. It now properly adds the increased area of effect to missiles.

Hi everyone!

I have released another update with fixes and improvements. This time I focused mainly on ship modules, the interface, escorts, and the save system.

Target selection panel

When opening the target selection panel with the H key, markers will no longer cover the interface buttons.

Module fixes

  • Event Generator

    The module now works more efficiently. It affects the number of displayed signals, their density, spawn chance, and reroll time.

    It works with both white and colored signals.

  • Fortress Mode

    I completely reworked how this module works because the previous concept did not work well enough.

    Now, when a ship’s armor drops below 35%, the module applies a damage-absorbing shield for 30 seconds. After the shield is used, Fortress Mode can activate again after 60 seconds.

    This change should be especially useful for escort ships that start retreating after losing part of their armor.

  • Increased Area of Effect

    The module designed for missiles was not working correctly. It now properly adds the increased area of effect to missiles.

White signals

White signals are now shown as a direction near the cursor.

Targeting

I fixed a bug where enemy units could remove the player’s current target.

Buff fix

I fixed an issue with buffs. When a buff ended and the player tried to pick up the same buff again, it was not added back to the buff list, and the buff cloud remained in the world.

Quick save

I added a quick save option.

Ship radial menu

In the ship radial menu, the Unpack option has been replaced with Return to base and unpack.

Technical dock and module upgrading

I rebuilt the technical dock interface and the module upgrade interface.

You can now use a slider to choose how many modules you want to upgrade.

Ship escort panel

I improved the ship escort panel, available from the Tab key and the Escort button.

The panel now shows the escorted ship and allows you to detach the ship from its escort target.

The list of following ships remains unchanged.

Ship behavior after entering it

I fixed a bug where a ship with an assigned escort target did not stop its actions after the player entered it, even though it should have.

The ship now correctly stops its current tasks when the player takes control.

Terrain restoration

I added the ability to restore terrain by holding Shift + Left Mouse Button.

Source

Steam News / 27 June 2026

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