HomeGamesUpdatesPricingMethodology
Steam News25 June 20265d ago

Patch notes

Fleet and ships The fleet screen now shows additional indicators: jump fuel amount, number of available boost levels, combat status when a ship is in combat. Enemy ships now react to attacks more reliably.

Full notes

Full Wreckborn update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions10 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedEnemy ships now react to attacks more reliably. Previously, pirate transport ships called for defense only after the player got close to them. Now a transport ship will call for support as soon as it is attacked.
changedTransporters now display a clear message when they do not have enough fuel. Previously, if a transporter received a resource transport task but lacked the fuel to reach the destination, it canceled the task and returned to its parking position without explaining why.
addedEscort ships now retreat when heavily damaged. If an escort ship’s armor drops below 30% during combat, it will receive an order to return to base. A new message explains that the ship has been damaged and will return to the player after being repaired, for example by repair drones.
fixedShip coloring has been corrected. In some cases, newly created ships were automatically assigned a random color.
changedThe module installation panel behaves better when installing ship modules from the base container. Previously, the panel kept switching to the statistics view. Now the container is no longer hidden automatically.
addedColony upgrade queues are now easier to read. After adding a building to the upgrade queue, the building list now shows an indicator informing the player that this building is already in the queue.

Fleet and ships

  1. The fleet screen now shows additional indicators:

  • jump fuel amount,

  • number of available boost levels,

  • combat status when a ship is in combat.

  1. Enemy ships now react to attacks more reliably. Previously, pirate transport ships called for defense only after the player got close to them. Now a transport ship will call for support as soon as it is attacked.

  2. Transporters now display a clear message when they do not have enough fuel. Previously, if a transporter received a resource transport task but lacked the fuel to reach the destination, it canceled the task and returned to its parking position without explaining why.

  3. Escort ships now retreat when heavily damaged. If an escort ship’s armor drops below 30% during combat, it will receive an order to return to base. A new message explains that the ship has been damaged and will return to the player after being repaired, for example by repair drones.

  4. Ship coloring has been corrected. In some cases, newly created ships were automatically assigned a random color.

  5. The module installation panel behaves better when installing ship modules from the base container. Previously, the panel kept switching to the statistics view. Now the container is no longer hidden automatically.

Colonies, construction and upgrades

  1. Colony upgrade queues are now easier to read. After adding a building to the upgrade queue, the building list now shows an indicator informing the player that this building is already in the queue.

  2. The colony upgrade queue no longer loops when habitats are missing. Previously, the upgrade process could get stuck and repeatedly display the “not enough habitats” message.

  3. Mine upgrade requirements have been adjusted. Level 2 mines no longer require cobalt to upgrade.

Interface and markers

  1. Pressing F8 now hides all panels, making it easier to take screenshots. Previously, the construction interface was not hidden.

  2. New icons near the center of the crosshair point to the nearest target from selected groups:

  • pirate transport ships,

  • pirate bases,

  • asteroids marked with a purple marker,

  • colored signals,

  • purple and orange crates.

  1. Survivors drifting in space are now easier to spot. They now have an aura that should make them more visible.

Production and buildings

  1. The refinery issue has been resolved. When the player had only one refinery, fuel production could get blocked. The backpack support system responsible for assisting fuel production from deposits available on the starting asteroid was not starting correctly.

  2. Laser turret energy consumption has been corrected. Previously, this value was not filled in correctly.

  3. The technical dock received several improvements:

  • corrected the displayed tier of modules required for upgrading,

  • corrected the displayed tier next to the name of the module being upgraded,

  • resolved an issue that prevented modules from being upgraded to level 5.

Others

  1. Damage caused by rocks orbiting asteroids has been corrected. Previously, falling rocks could damage structures located underground or under foundations.

Source

Steam News / 25 June 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.