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Steam News15 April 20262mo ago

Update 1.0.8

Changelog 1.0.8 New Making weapons reload / release heat when cycled off from active weapon slot Showing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat Added “Archives”, a k

In this update5

Full notes

Full Wrath and Retribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition18 changes1 removal
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Events
  • Performance
changedNewMaking weapons reload / release heat when cycled off from active weapon slot
changedNewShowing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat
addedNewAdded “Archives”, a knowledge base section to provide help, insights and lore. Accessible from hub selection and hub map
changedChangesImproved visualization of accessible area on Star Map when stability degrades
changedChangesImproved lead target aiming of enemy turrets
changedChangesSlightly improving full-screen damage indicator visuals

Wrath and Retribution changes

changedMaking weapons reload / release heat when cycled off from active weapon slot
changedShowing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat
addedAdded “Archives”, a knowledge base section to provide help, insights and lore. Accessible from hub selection and hub map
changedImproved visualization of accessible area on Star Map when stability degrades
changedImproved lead target aiming of enemy turrets

Changelog 1.0.8

New

  • Making weapons reload / release heat when cycled off from active weapon slot

  • Showing weapon reloading indicator in HUD and cursor when active weapon is reloaded / releasing heat

  • Added “Archives”, a knowledge base section to provide help, insights and lore. Accessible from hub selection and hub map

Changes

  • Improved visualization of accessible area on Star Map when stability degrades

  • Improved lead target aiming of enemy turrets

  • Slightly improving full-screen damage indicator visuals

  • Reduced enemy mission start aggressiveness in Neptune hub

  • Low risk missions won’t make enemies aggressively approach the player anymore. High risk will make enemies always aggressively approach. Other risk levels use randomness.

  • Removing damage spill-over from turrets to main capital ships to fix damage being applied multiple times, especially with area effect weapons

  • Turning off aim assist on Colossus

  • Outline effect being applied to all enemy ships

  • Making player Ravager missile destructible

  • Made “Continue Run” and “Tutorial” button on hub selection map more prominent

  • Enabling tutorial again when game progress is cleared from settings menu

  • Reducing Baba Yaga health

Bugfixes

  • Improved result handling on mission reward selection screen

  • Fixed an error that could let players pick missions that are out of stability reach

  • Fixing loadout item selection at Hamilton Station being cut off with many items visible

  • Fixing Colossus shot cooldown not getting applied

  • Showing Colossus cooldown in weapon details

  • Fixing new run being created when playing the tutorial

  • Fixing shipyard not being accessible if stability is below critical threshold although it is the last location visited

  • Fixed duplicate audio cue at the beginning of the tutorial mission

Performance improvements

  • Improvements to memory management to further reduce hiccups

  • Outline effect only shown on targeted enemy

  • Drastically reducing performance impact of highlight and outline effects

  • Reducing enemy ship and turret target update interval (0.5s & 1s) to fix significant performance hit with large battlegroups

  • Culling turret visuals after 2000m distance to improve performance

  • Culling shield visuals of fighter enemies after 1500m to improve performance

  • Reducing turret and shield generator hitboxes complexity to improve physics performance

Source

Steam News / 15 April 2026

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