What changed
6 fixes2 additions1 change0 removals
- Gameplay
- Balance
- UI and audio
- Events
- Fixes
addedAnother update is here! Next to some nice fixes it also brings a new small feature that should help especially in later hubs and buy you some time when trying to protect the Intel Beacons.
addedAdded priority targets detection delay. Enemies may now take a while at mission start before they detect the target and engage it. Handy especially in protect missions with Intel Beacons. Applies to player’s likewise. Delay differs per hub. There’s also a chance of immediate detection of the player. Big structures like space stations are always detected immediately.
fixedFixed railgun and missile warnings only showing in HUD when also leaving area
fixedFixed hub reward modules getting assigned to slots immediately, which enabled additional slots
fixedFixed some module stat comparison labels
fixedFixed recharger modules improvements calculation being way too strong
Wrath and Retribution changes
addedAnother update is here! Next to some nice fixes it also brings a new small feature that should help especially in later hubs and buy you some time when trying to protect the Intel Beacons.
addedAdded priority targets detection delay. Enemies may now take a while at mission start before they detect the target and engage it. Handy especially in protect missions with Intel Beacons. Applies to player’s likewise. Delay differs per hub. There’s also a chance of immediate detection of the player. Big structures like space stations are always detected immediately.
fixedFixed railgun and missile warnings only showing in HUD when also leaving area
fixedFixed hub reward modules getting assigned to slots immediately, which enabled additional slots
fixedFixed some module stat comparison labels
Another update is here! Next to some nice fixes it also brings a new small feature that should help especially in later hubs and buy you some time when trying to protect the Intel Beacons.
Have fun, and don't forget to leave a review!
Changelog 1.2.5
Added priority targets detection delay. Enemies may now take a while at mission start before they detect the target and engage it. Handy especially in protect missions with Intel Beacons. Applies to player’s likewise. Delay differs per hub. There’s also a chance of immediate detection of the player. Big structures like space stations are always detected immediately.
Fixed railgun and missile warnings only showing in HUD when also leaving area
Fixed hub reward modules getting assigned to slots immediately, which enabled additional slots
Fixed some module stat comparison labels
Fixed recharger modules improvements calculation being way too strong
Decreased effectiveness of offensive and defensive efficiency upgrades and increased price
Jammer module maximum amount of affected sub systems is now limited
Fixed visual of later hub skybox
Fixed Viper and GFB shots having a Doppler effect