Full notes
Full Wrath and Retribution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Maps
Wrath and Retribution changes
This time the new update brings some nice features that I have been cooking lately and - next to other stuff - deals with two primary wishes from the community:
Firstly, the EMP weapons and system received a huge upgrade which makes those weapons more powerful and versatile - they bring down shields like before, but they may also block shield recharging, a ship's engines, or a turret's targeting. They break any targeting lock now, and enemies have received more variants with EMP based weapons.
Secondly, you may now manually reload your weapons! That'll give you more control during battles and saves you from emptying the weapons just to be loaded up. The key for cycling weapons in their slots (default: "1" and "2") will now reload if pressed for a slightly longer time - next to the cycling behavior on tapping!
Apart from that there was some more stuff that I added. Below is the full changelog.
As usual: Have fun and enjoy!
Changelog 1.4
EMP weapons now cause additional effects on enemies: Shield recharging blocked, engine failure, target acquisition blocked, depending on the damage to the “systems” (only affected by EMP). Systems damage is caused if shields are down and the enemy’s hull is hit with EMP damage.
Target Lock is lost upon EMP damage (applies to enemies and player)
New EMP variants of Hound, Grendel, Ogre and Drauger enemies added
New codex entry for EMP damage added
Possible enemies have been adjusted and reworked for each hub, primarily for new EMP variants
Fixed Hound and Grendel inability to fire more than one missile per mission
Added setting to toggle boost instead of keeping pressed (default: off)
Added additional visual engine effect when boosting
Increased screen shaking a bit when boosting
Replaced Merlin Voice Overs
Improved visuals of locations on Hub map to allow better distinction between visited, out of reach or normal
Added ability to manually reload weapons
Added 3 additional levels for shield and hull durability
Fixed some turrets missing shield visuals
Fixed sub system markers being barely visible
Source
Changelog.gg summarizes and formats this update. How we read updates.
