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Steam News31 May 20261mo ago

Version 1.2.4 available, and it's better than you might think

This one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below.

In this update1

Full notes

Full Wrath and Retribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes1 addition9 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Performance
  • Balance
  • UI and audio
changedThis one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.
changedChangelog 1.2.4Securing items will also store your current equipment to your current loadout profile (toggle in settings)
fixedChangelog 1.2.4Fixed order of weapons in slots at mission start being different than equipped item order
changedChangelog 1.2.4Improved missile's distance-based detonation detection
fixedChangelog 1.2.4Fixed missiles' start velocity and lead target point calculations to further prevent fly-off behavior when launched
fixedChangelog 1.2.4Fixed waypoints overlapping target indicator when radar range was upgraded

Wrath and Retribution changes

changedThis one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.
changedSecuring items will also store your current equipment to your current loadout profile (toggle in settings)
fixedFixed order of weapons in slots at mission start being different than equipped item order
changedImproved missile's distance-based detonation detection
fixedFixed missiles' start velocity and lead target point calculations to further prevent fly-off behavior when launched

This one fixes some long standing issues which finally got some treatment. Most importantly it takes care of missiles, their movement, and improves their targeting. The full changelog is below. And of course there is more to come.

As always: Have fun!

Changelog 1.2.4

  • Securing items will also store your current equipment to your current loadout profile (toggle in settings)

  • Fixed order of weapons in slots at mission start being different than equipped item order

  • Improved missile's distance-based detonation detection

  • Fixed missiles' start velocity and lead target point calculations to further prevent fly-off behavior when launched

  • Fixed waypoints overlapping target indicator when radar range was upgraded

  • Improved memory management to prevent stuttering during missions

  • Improved ordering of items in inventory views

  • Fixed Supply Anchor still causing stability decline

  • Fixed Seeker weapon not using full capacity in case it was triggered during reload phase

  • Increased Shift Discharge range

  • Fixed typo in Lightlance description

  • Reduced Behemoth hull strength

  • Reduced Striga shield strength

  • Fixed Striga being stuck in movement because of its own mines

  • Increased Mine trigger and blast range

  • Fixed late boss enemy (no spoilers!) formation not having enough spots for full-strength battlegroup

  • Fixed Neptune and Saturn missions not using space position relative to the planet

  • Fixed heat producing weapons always starting reload cycle when offloaded from active slot, even if cool

  • Introduced a 10% threshold of the capacity within which weapons won’t start the full reload cycle when offloaded from the active slot

  • Fixing Spy Beacon missions not being able to spawn anything

  • Fixing pause menu being inaccessible in tutorial

Source

Steam News / 31 May 2026

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