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Steam News3 April 20263mo ago

1.0.5 released!

I've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before! Changelog 1.0.

Full notes

Full Wrath and Retribution update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions10 changes1 removal
  • Gameplay
  • Balance
  • Events
  • Fixes
changedI've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before!
changedRebalanced enemy weapons
changedReward level “low” missions will only give one item now
changedWhen player cargo is full, it happens more often that no reward item will be given, but …
changedThe higher the reward level of a mission, the better the chances to get upgrades for items
changedIncreased the probability of an upgrade to be rewarded when no upgrade was provided for too many consecutive successful missions

Wrath and Retribution changes

changedI've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before!
changedRebalanced enemy weapons
changedReward level “low” missions will only give one item now
changedWhen player cargo is full, it happens more often that no reward item will be given, but …
changedThe higher the reward level of a mission, the better the chances to get upgrades for items

I've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before!

Changelog 1.0.5

  • Rebalanced enemy weapons

  • Made enemies approach the player more aggressively

  • Reward level “low” missions will only give one item now

  • When player cargo is full, it happens more often that no reward item will be given, but …

  • The higher the reward level of a mission, the better the chances to get upgrades for items

  • Increased the probability of an upgrade to be rewarded when no upgrade was provided for too many consecutive successful missions

  • Added the possibility to not select any item from the available rewards

  • Tweaked generated missions' difficulty distribution

  • The Grendel heavy fighter now has a correct hitbox

  • Also fixed an issue with a hitbox on a boss enemy (no spoilers)

  • Some balance changes to enemy health

  • Increased GFB damage

  • The maximum possible amount of reward items of a mission is shown on the location selection screen

  • Removed confusing difficulty multiplier display from hub selection

  • Made some skyboxes slightly emissive to not leave the planet’s far side completely dark

  • Fixing an edge case in which enemy hulls could be damaged before shields were gone

Have fun!

Source

Steam News / 3 April 2026

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