Full notes
Full Wrath and Retribution update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
Wrath and Retribution changes
I've spent the whole day on further tweaking any findings since release and just updated to the latest version 1.0.5. It even brings some stuff that was already in the making before!
Changelog 1.0.5
Rebalanced enemy weapons
Made enemies approach the player more aggressively
Reward level “low” missions will only give one item now
When player cargo is full, it happens more often that no reward item will be given, but …
The higher the reward level of a mission, the better the chances to get upgrades for items
Increased the probability of an upgrade to be rewarded when no upgrade was provided for too many consecutive successful missions
Added the possibility to not select any item from the available rewards
Tweaked generated missions' difficulty distribution
The Grendel heavy fighter now has a correct hitbox
Also fixed an issue with a hitbox on a boss enemy (no spoilers)
Some balance changes to enemy health
Increased GFB damage
The maximum possible amount of reward items of a mission is shown on the location selection screen
Removed confusing difficulty multiplier display from hub selection
Made some skyboxes slightly emissive to not leave the planet’s far side completely dark
Fixing an edge case in which enemy hulls could be damaged before shields were gone
Have fun!
Source
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