HomeGamesUpdatesPricingMethodology
Steam News19 July 202622d ago

Demo Update #7

This small update fixes several quality of life issues and adds invocations to some of the starter deck cards, mainly to help newcomers realize that the game's complexity continues to escalate.

Full notes

Full Worlds Upon The Wind update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes5 additions3 changes0 removals
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Fixes
addedThis small update fixes several quality of life issues and adds invocations to some of the starter deck cards, mainly to help newcomers realize that the game's complexity continues to escalate.
addedBalance ChangesAdded invocations to 6 of the starter deck cards. Newcomers didn't realize that the complexity escalates.
changedQuality of Life ImprovementsMade the targeter snap the valid areas when selecting a location on the map.
changedQuality of Life ImprovementsReduce the chance of repeating recent survey encounters.
addedQuality of Life ImprovementsAdded an option to always hide settlement borders.
changedQuality of Life ImprovementsClarified numerous tooltips.

Worlds Upon The Wind changes

addedThis small update fixes several quality of life issues and adds invocations to some of the starter deck cards, mainly to help newcomers realize that the game's complexity continues to escalate.
addedAdded invocations to 6 of the starter deck cards. Newcomers didn't realize that the complexity escalates.
changedMade the targeter snap the valid areas when selecting a location on the map.
changedReduce the chance of repeating recent survey encounters.
addedAdded an option to always hide settlement borders.

This small update fixes several quality of life issues and adds invocations to some of the starter deck cards, mainly to help newcomers realize that the game's complexity continues to escalate.

Balance Changes

  • Added invocations to 6 of the starter deck cards. Newcomers didn't realize that the complexity escalates.

Quality of Life Improvements

  • Made the targeter snap the valid areas when selecting a location on the map.

  • Reduce the chance of repeating recent survey encounters.

  • Switched the default for the Vary Roof Color setting to On.

  • Added an option to always hide settlement borders.

  • Clarified numerous tooltips.

  • Added a few missing sound effects.

  • Added a tutorial about capital skills if you fail your first convergence.

Bug Fixes

  • Fixed sound effects repeating in the Haven when the mouse leaves the game window.

  • Fixed survey encounter choices not getting disabled properly.

Source

Steam News / 19 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.