Full notes
Full Worlds Upon The Wind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Compatibility
- Fixes
- Performance
Worlds Upon The Wind changes
Some final polish and accessibility options before the release tomorrow.
New Content
Added Pearl and Silver glyphs.
Added about 50 new random NPC lines.
Quality of Life Improvements
Added several experimental accessibility settings:
The ability to zoom key UI elements on hover, either always or when Shift is held.
Tooltip font size.
Paragraph font size.
Polished the kanji practice minigame:
Changed sentence questions to hide English translations until solved at higher levels.
Added support for copying problem text by right clicking once solved.
Improved problem difficulty rating.
Improved tooltips.
Polished several art assets (plum wine, accord monument).
Adjusted the shard capital label position to avoid obscuring nearby settlements.
Added an option to use romaji for dictionary tooltips.
Bug Fixes
Fixed the minimize button in the Lock UI.
Fixed the survey intro quest redundantly showing a finished notification.
Fixed dialogue auto-advancing if left unattended.
Fixed foray yield prediction being inaccurate when developments with negative yields are hidden.
Fixed incorrect collision for several swamp developments.
Fixed inconsistent romaji in several settlement names.
Fixed a rare crash during map generation on specific shard configurations.
Fixed one random NPC being incorrectly tagged as a main character.
Source
Changelog.gg summarizes and formats this update. How we read updates.
