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Latest WORLDS AT WAR (Monitors & VR) updates
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- WORLDS AT WAR (Monitors & VR)
Re-implemented a couple of lost previous fixes due to engine change
Re-fixed a couple of previous fixes lost when going to Unreal v4.22. -Added back the option to invert helicopter throttle. -Fixed the Zoomed FOV slider so it works as intended, setting it to 1.0 means no zoom when shoot…
Announcement1 changeFix - WORLDS AT WAR (Monitors & VR)
Back to Unreal 4.22
The Unreal Engine 4.27 with leaderboard patch caused the game to crash on nVidia 3xxx and 4xxx cards. I have reverted to the July 2023 patch, which was the last to use Unreal 4.22. I will try to bring over fixes other t…
Announcement1 changePerformance - WORLDS AT WAR (Monitors & VR)
Minor bugfix and feature
As requested and promised, this patch has a fix for the broken Zoom-multiplier for vehicles. Now it works to disable or reduce zoom-factor when firing or free-looking by setting zoom-multiplier to 1.0 or a number close…
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
VR-controller update
-You can now choose between controlling the aircraft stick with your VR-controller rotation or -position under SETTINGS->ADVANCED. -You now have to Grip the controller to use the VR-controller. This removes problems whe…
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
Helicopter now has animated controls
The controls in the helicopter cockpit animate with user input. Close and re-open Steam if your game is not updated to 0.99f or later version. Enjoy!
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
Not alone!
The game now has a leaderboard! There will most likely be some kinks to iron out, but I am looking forward to seeing what scores you guys are getting, and who are the Top Guns. Unfortunately I had to update to Unreal 4.…
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
It's alive!
After a long hiatus, I was inspired to fix a few bugs: -Fixed a bug that prevented the boat from exploding from burning damage. -Removed Slow-Motion power-up, as it was more annoying than helpful. -Fixed the red edges a…
Announcement2 changesFixBalance - WORLDS AT WAR (Monitors & VR)
Mini Update
Smaller but oh so sweet fixes & improvements! -Fixed bug that prevented turrets from firing, you will see ALOT more friendly- and enemy-fire -Turrets look around when not firing (benefits mechs in particular) -Increased…
Announcement1 changeFix - WORLDS AT WAR (Monitors & VR)
Level-looks & Plane-physics update
The update improves level-visuals, tunes planes, addresses some player-feedback and shrinks the install. -Winter-themed levels with new mountains -More agile planes (and a bit more arcade) by tweaking wing-locations, at…
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
Gameplay & Muzzle-flash patch
The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and…
Announcement2 changesBalance - WORLDS AT WAR (Monitors & VR)
Improved Night Visibility & First Impression Patch
Smaller update, for old-timers the visibility at night is the big improvement, other changes mainly improve impression for first-timers and a crash-bug for xx60 cards. IMake sure your post-process, resolution, sen…
Announcement2 changesFixPerformance - WORLDS AT WAR (Monitors & VR)
Update!
POWER-UPS: -Per request: Added Carrier Missile Barrage powerup -Added Slow-motion powerup. If you have it and zoom or fire, time will slow down to make it easier to aim. BUG-FIXES: -Per request:Added option to reset you…
Announcement1 changeGameplay - WORLDS AT WAR (Monitors & VR)
Performance & Monitor- & SteamVR-controls update
It's been a while, and I'm afraid you long-timers will not find too much exciting here expect improved performance. I should be able to get some content-updates for next update, but looking at my reviews, almost all neg…
Announcement1 changeFixPerformance - WORLDS AT WAR (Monitors & VR)
One Year Recap & Celebration!
While getting the game running with Unreal 4.22, which should bring some noticable performance-improvements, I thought it would be fun to look back over the year in Early Access, and sum up improvements made with Your a…
Announcement1 changeFixPerformance - WORLDS AT WAR (Monitors & VR)
Update
-Improved 12:9 to 32:9 monitor-support -Tweaked Menu-looks -Added unlocks and medals for missions -Added intro-screen (make sure you have Music on if you turned it off) -Improved Scavenge Mission in Arctic with a giant…
Announcement1 change1 numericGameplay - WORLDS AT WAR (Monitors & VR)
WIP on new level
-Also, the helmet visor edges are added to monitor-mode, and an improved 16:9 aspect-ratio support (screenshot is 21:9).
Announcement1 changeGameplay


