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Steam News17 November 20196y ago

Gameplay & Muzzle-flash patch

The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant.

Full notes

Full WORLDS AT WAR (Monitors & VR) update

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What changed

0 fixes2 additions0 changes0 removals
  • Balance
addedThe Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and powerups to reach a high-score - but if you do, you can reach higher scores than before. Also added light- and muzzle-flashes from firing guns which look particularly cool at night, and a defaults-controls change which is relevant if you are a new player or restore controls to default.
addedLowered carrier-health and added more repair-escorted powerups. This is to create more tense moments of low carrier-health, but also the ability to save the day. -Added lights when firing from turrets and from explosion-light-bursts. -Added muzzle-flash and lights when firing from planes and helicopters. -Reorganized and re-labeled menu to hopefully be more intuitive. -Removed flight-assist as an option, since it only seems to confuse people. -Removed start-in-cockpit. Just taking focus from important options. -Removed default gamepad controls to not confuse new VR players when both were active at same time before and they wondered why .

The Update changes how DEFEND mode is played; to create more tense moments, the carrier health is reduced, but carrier-repair powerups are more abundant. This means you will need to keep a closer eye on the carrier and powerups to reach a high-score - but if you do, you can reach higher scores than before. Also added light- and muzzle-flashes from firing guns which look particularly cool at night, and a defaults-controls change which is relevant if you are a new player or restore controls to default.

-Lowered carrier-health and added more repair-escorted powerups. This is to create more tense moments of low carrier-health, but also the ability to save the day. -Added lights when firing from turrets and from explosion-light-bursts. -Added muzzle-flash and lights when firing from planes and helicopters. -Reorganized and re-labeled menu to hopefully be more intuitive. -Removed flight-assist as an option, since it only seems to confuse people. -Removed start-in-cockpit. Just taking focus from important options. -Removed default gamepad controls to not confuse new VR players when both were active at same time before and they wondered why .

Enjoy! /MuddyPIxel

Source

Steam News / 17 November 2019

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