Full notes
Full World Order: Global Power update
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What changed
- Gameplay
- Balance
- UI and audio
World Order: Global Power 2.0 is here — and for the first time, you can run the world together. Multiplayer is online through Steam: invite a friend, share a code, or browse open public games, and govern a living world side by side.
ONLINE MULTIPLAYER (NEW)
Play online over Steam — no IP addresses, no port forwarding, nothing to configure.
Public, Friends-only, Invite-only, or Private (share-code) lobbies.
Seamless invites: click a friend's "Join Game", accept an invite from the overlay, or paste a share code — you drop straight into the lobby.
Co-op: several players run ONE nation together as a cabinet. The host picks which ministries are open; teammates claim one or more portfolios and act within their authority — everyone sees the whole government, but you act on what you hold.
Competitive & mixed: different players can run different nations in the same world.
Host-authoritative and fully saved — no desyncs, no lost progress.
Turn timers (optional) with a live countdown on every screen, ready-up, and a host "force resolve".
PERSISTENT WORLD DIPLOMACY (NEW)
Found a saved, shared campaign you return to over days, weeks, or months.
Your nation and role are reserved by your Steam identity while you're away.
An optional AI Caretaker keeps your country running until you're back — then you reclaim it automatically. Hosts can release, replace, or hand a seat to AI.
A "Since You Were Away" digest catches you up on everything that happened.
A LIVING WORLD OF RIVALS
Rival nations now run real economies you can see and contend with — taxes, spending, debt, inflation, unemployment, military strength, and civic unrest all move with their own decisions.
AI nations conduct their own diplomacy: they answer your proposals, broker deals with each other, and form lasting alliance blocs.
…and they go to WAR. Alliance blocs fight as one — an attack pulls in mutual-defense partners — wars grind down both sides' economies and armies, and end in victory, exhaustion, or a negotiated peace. The enemy of your enemy becomes your friend.
A new rival "dossier" lets you drill into any power's economy, military, society, bloc, and diplomacy history.
QUALITY & POLISH
In-game chat (team / global / DMs), once the match begins.
International summit decisions now name specifics — the bloc, the target state, and the exact measure on the table.
Numerous UI fixes and clarity improvements across the multiplayer screens.
Single-player is completely unaffected — every system above is opt-in. Grab a friend and go run the planet.
Source
Changelog.gg summarizes and formats this update. How we read updates.
