Full notes
Full World Order: Global Power update
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What changed
- Maps
- Gameplay
The map now reflects the real state of the world, plus a batch of fixes and quality-of-life improvements.
THE MAP REFLECTS REALITY - Annexations move the border. When you or any AI annex territory, that land takes on the conqueror's color and reads as part of their country, not a separate tinted enclave. - Secession shows on the map. When a region wins an independence referendum and declares, it appears as an independent breakaway (teal) on both the world and province views, and reverts if it is later reintegrated or suppressed. Works for player and AI nations. - Respond to referendums from the World Map. When a region of your country demands an independence referendum, open your own country's panel to grant a legal referendum, devolve greater autonomy, or refuse — refusing risks a unilateral declaration. AI governments decide by regime type and constitution. - Territory you occupy during a war now shows as occupied provinces along the front (amber), advancing and receding with the fighting and clearing when the war ends.
GOVERNMENT - Laws now default to MANUAL review at the start of every campaign. Bills no longer pass without your sign-off. Switch to assisted or delegated in the Legislature if you want automation.
MAP & UI - Clicking your own country opens its info panel and highlights its border, the same as any other nation. City and district details are reachable for the home country too. Click open ocean for the world overview. - Color and data map modes (economy, military, and others) are much crisper. Country borders are drawn clearly so neighboring heat colors no longer smear together. - The Reserves indicator in the top bar updates live and to one decimal, so investments and other spending register the moment they happen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
