Full notes
Full World Order: Global Power update
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What changed
- Fixes
- Balance
Two things in this update: a major save/load fix, and a change to how slider adjustments work.
FIXED — the big one: approval (and political capital) crashing after loading a save - If you loaded a game and then advanced one turn, your approval could collapse to around 3% (and political capital take a similar hit) on the very first month. The cause was the game's anti-volatility system, which limits how fast stats can swing month to month. It kept its "last month" reference values outside the save file, so on a fresh launch those references were zero — and your first turn after loading looked like an impossible jump from zero, so the game clamped your stats down to the cap. It now re-anchors to your loaded game on every load, so approval and political capital stay exactly where your save left them. This was the root cause behind the save/load problems some of you reported — thank you for the detailed bug reports that led me to it.
CHANGED — slider adjustments now ask you to review before applying - Moving a budget or policy slider no longer applies instantly. It proposes the new value and opens a "Review Change" popup showing the before → after value and a note about its impact. - Nothing commits until you press Apply. Cancel snaps the slider back and changes nothing — so you can drag to compare values with no risk of an accidental change. After you confirm, a green "✓ Applied" indicator shows it went through. - This covers budget and policy sliders across the game. The Economy tax workbench and central-bank rate already had their own review/apply flows and are unchanged.
Both changes are covered by automated tests so they stay fixed. Thanks again for sticking with it — your feedback shaped this update.
Source
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