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Steam News19 June 20263d ago

World Order 2.0.3 — Coalition Wars, Fiscal Consequences & Balance Fixes

Gameplay & Balance • Fixed "Balance with cash" trade deals that could hand over goods for a fraction of their value — the cash side now fully covers the gap.

Full notes

Full World Order: Global Power update

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What changed

1 fix1 addition0 changes0 removals
  • Balance
  • Gameplay
fixedGameplay & Balance • Fixed "Balance with cash" trade deals that could hand over goods for a fraction of their value — the cash side now fully covers the gap. • Debt is escapable again: lowered the punishing interest ceiling and brought fiscal discipline in earlier, so a real surplus actually pays debt down. • Cutting spending or raising taxes now carries real political cost — approval drops and protest rises, even for a popular government. Austerity is a genuine tradeoff, not a free lever. • Protest and unrest can rise again after you've stabilized — a real crisis is no longer permanently suppressed. • Subsidizing a sector now produces visible growth within a game-year or two instead of crawling.
addedNew Features • CALL ALLIES TO WAR — rally your pact allies into an active war from the War Room. And when an AI declares war on you, it can now pull its own allies in. Coalition wars cut both ways. • Live vote tallies on co-op decision proposals and on organization resolutions, so you can see where a vote stands at a glance.

Gameplay & Balance • Fixed "Balance with cash" trade deals that could hand over goods for a fraction of their value — the cash side now fully covers the gap. • Debt is escapable again: lowered the punishing interest ceiling and brought fiscal discipline in earlier, so a real surplus actually pays debt down. • Cutting spending or raising taxes now carries real political cost — approval drops and protest rises, even for a popular government. Austerity is a genuine tradeoff, not a free lever. • Protest and unrest can rise again after you've stabilized — a real crisis is no longer permanently suppressed. • Subsidizing a sector now produces visible growth within a game-year or two instead of crawling.

New Features • CALL ALLIES TO WAR — rally your pact allies into an active war from the War Room. And when an AI declares war on you, it can now pull its own allies in. Coalition wars cut both ways. • Live vote tallies on co-op decision proposals and on organization resolutions, so you can see where a vote stands at a glance.

Quality of Life • Clearer tooltip explaining "Move to Maintenance" vs. the Maintenance Budget.

Source

Steam News / 19 June 2026

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