Full notes
Full World Order: Global Power update
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What changed
- Balance
- Gameplay
- Security
- Performance
The biggest update since launch. World Order is now a clean monthly turn-based game — review your country, make your decisions, then advance the month and watch every consequence resolve at once. On top of that we've added five new national systems, a Cabinet that finally matters, a rebalanced Political Capital economy, and a navigation overhaul — without removing an ounce of the simulation's depth.
HIGHLIGHTS
Monthly turn-based gameplay — no more real-time clock. One clear "Advance Month" button (plus optional +3 / +12 fast-forward that stops the moment something needs you). Nothing changes until you decide it should. - Emergency Powers — declare a State of Emergency, Martial Law, curfews, border closures, nationalizations and more — but only within the limits of your constitution and regime, with a full impact preview before you commit. - Industrial Policy & Subsidies — back strategic sectors and national champions; subsidies only pay off when your workforce, power, logistics and research can actually deliver. - A Cabinet that matters — ministers now have traits, portfolio fit and real effects on their domains, plus cabinet cohesion, scandals and reshuffles. - Cleaner navigation — the whole game reorganised into nine intuitive categories with a consistent top nav on every screen.
NEW SYSTEMS
Turn engine — the entire simulation processes on Advance Month in a deterministic order. Crises and elections appear in a controlled way and can never be missed — the turn won't advance until you resolve them. - Emergency Powers (Security > Emergency) — 19 extraordinary powers gated by your constitution, regime, courts and legislature. Democracies face approval votes, judicial review and time limits; authoritarian regimes act freely but pay in unrest, sanctions, capital flight and coup risk. Every serious action shows a full impact preview behind an "I understand the consequences" confirmation. Overuse drives abuse and democratic backsliding; justified use helps resolve real crises. - Industrial Policy & Subsidies (Economy > Industry) — around 30 sectors, subsidies, national champions, special economic zones, and competitiveness / diversification / innovation / strategic-autonomy scores. - Transportation (Infrastructure > Transport) — roads, rail, ports, airports, freight, urban mobility, green transport, projects and crises feeding the wider economy, trade and tourism. - Free Trade & Economic Integration (Economy > Trade) — FTAs, customs unions, common markets, blocs, value chains and trade disputes. - Public Safety (Security > Public Safety) — an explainable crime model with policing, courts, corrections and organized crime. - Political Capital command center (Government > Capital) — your PC budget, gain drivers, spending history, cost tiers, affordability and cooldowns at a glance.
BALANCE & POLISH
Political Capital rebalanced for monthly turns — clearer cost tiers, generation tuned to government strength and legitimacy, difficulty scaling, government-type modifiers and cooldowns on powerful actions. - Cabinet overhaul — minister traits and portfolio fit modify their ministry; cohesion affects political capital, approval and scandal risk; reshuffles cost political capital. - Navigation reorganised into nine player-mental-model categories — full depth kept, just easier to find.
FIXES
The time control and nav bar now sit in the same place on every screen. - Hub Strategy no longer opens to a blank screen. - The Performance and Log report screens now use the full standard chrome (flag, country, KPIs, nav, footer) like every other tab. - Event hosting (Sports) now confirms the result instead of silently refreshing. - Unlimited Political Capital is honoured everywhere it's selected — the dashboard now reads as unlimited instead of a misleading number, and it can be toggled in-game from the Capital tab.
NOTES
Existing saves load and convert to the turn-based model automatically. - The simulation's full complexity is preserved — this update reorganises and deepens it; nothing was removed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
