Full notes
Full World Order: Global Power update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- UI and audio
This update includes a major set of improvements, fixes, balancing changes, and gameplay polish across the entire game experience.
NEW & IMPROVED • Added full save/load functionality • Added autosave and continue game support • Improved overall game stability and persistence • Streamlined and modernized multiple UI flows • Improved onboarding and menu experience • Reworked leader/minister presentation for a cleaner and more immersive geopolitical style • Added realistic country-aligned political leader names • Improved realism and immersion across gameplay systems • Enhanced overall visual polish and strategy-game presentation • Improved AI balancing and gameplay pacing • Added additional difficulty improvements and balancing adjustments
GAMEPLAY & SYSTEMS • Improved turn progression flow • Improved crisis handling systems • Improved game state management • Improved nation progression balancing • Improved country simulation consistency • Reduced multiple edge-case gameplay bugs
UI/UX • Removed low-quality placeholder avatar systems • Improved dashboard readability • Improved layout spacing and visual consistency • Improved overall strategy-game feel and clarity • Improved menus and interactions throughout the game
FIXES • Fixed multiple save/load persistence issues • Fixed issues when returning to main menu and starting a new game • Fixed several UI inconsistencies • Fixed multiple state carryover bugs between sessions • Fixed various gameplay and simulation edge cases
This is one of the largest Early Access updates so far and is focused on improving realism, immersion, stability, and overall gameplay quality.
Thank you to everyone providing feedback and helping shape the future of the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
