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Full WORLD ENDS WEDNESDAY update
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What changed
- Gameplay
- Balance
- UI and audio
WORLD ENDS WEDNESDAY changes
Hiya! Today, we have some exciting updates on the current status of development for WORLD ENDS WEDNESDAY!
Our Steam page has new screenshots! Every single one has been updated, so go take a look!
For the last couple months, our team has been focusing on polishing Chapter 1. We have now begun doing playtesting of our game with people outside of the development team! In this playtesting, we have been able to find and fix a ton of bugs that we have never found previously. We have also been getting a lot of feedback on things that we should add or adjust. We are taking their feedback into account, and adjusting Chapter 1 to be an overall better and higher quality experience. We are also happy to say that as of posting this progress update, we are planning to start active development of Chapter 2 in April! I have high hopes that development of future chapters will progress significantly faster, as a good chunk of Chapter 1’s development was spent building a lot of the core systems of our game. We also had a less solidified plan of the overall game when starting. Specifically for Chapter 2, I don’t anticipate any major changes to be made while working on this chapter. We have had a very specific idea in mind for this chapter since the early concepting days, and this game has a segment that I have been INCREDIBLY excited to make.
COMBAT First off, here is an updated look at a battle in WORLD ENDS WEDNESDAY:
A lot has changed since the last screenshot of combat has been shared. The combat of our game uses input based attacks to deal more damage to enemies. Different attacks have different prompts, so be prepared when selected which attack you would like to use! You can even use inputs to block damage, though these attacks are not prompted when to block. You have to learn the timing of attacks in order to beat enemies!
We also have a new meter in the top left! What is this meter for? Well, maybe that’s something we can share more about at a later date…
We are still currently working more on animations, so we are going to hold off on showing it in motion today. However, animation progress has been moving forward! We hope to show off combat in the very near future! (Trailer plans are still on track!)
MUSIC: Most of the OST for Chapter 1 has been completed! Today, we would like to show a sneak peak of 3 songs from our game!
First, we have our Battle Theme, composed by wwhhooami! Take a listen!
Next, we have the Woodlands Theme, composed by Antick!
Lastly, we have a Boss Theme, composed by Pablo Heckman (ExpoDev)!
This is just an early taste of the music for our game! We are excited to share more tracks created by all three of these talented composers! We also have other tracks being composed by another composer, so stay tuned!
Visual Updates: Chapter 1 has recently had a visual overhaul in all of the outdoor areas. We originally planned this area to be very Fall themed, but we noticed that some of our design choices didn’t match the original vision. We have adjusted the colors of this area, and even redid the tree sprites entirely to better fit our vision. Here is a before and after.
Progress Next, I would like to share the progress rates of Chapter 1. ➤ Programming: 95% ➤ Art: 75% ➤ Audio: 75% ➤ World Design: 95% ➤ Writing: 95% / 50% Side Content
This will likely be the final completion rate update for Chapter 1 until every category is 100%. In terms of Chapter 1, most of our team is working on wrapping up specific parts of the game, and polishing where needed. Programming wise, we are making bug fixes and working on stat balancing. We are also working on a handful of battle changes based on feedback we got during our private playtest. While we will probably continue to make changes to Chapter 1 over the next couple months, we are going to be starting work on Chapter 2 alongside polish for Chapter 1
Thank you all again for the support for our game! Over the coming months, we are planning to be more active on our social media and share more frequent updates! If you want to keep up to date on our game, please check out our Twitter @Chopbusters! Also, go subscribe to our YouTube channel! Not much is there at the moment, but we will be posting more in the coming months!
Until next time!
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