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Steam News1 January 20242y ago

January 2024 Progress Update - WORLD ENDS WEDNESDAY

Happy New Year! Today we would like to share a brief update on the current status of development for WORLD ENDS WEDNESDAY. Our team has been continuing work on finishing the first chapter of the game.

Full notes

Full WORLD ENDS WEDNESDAY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
addedHappy New Year!
addedCOMBAT In October, we said we planned to show off the combat before the end of the month. That did not happen for a couple of reasons. The first reason is that we are still waiting to polish up art in this area. We want to show it once it is in a form we expect to ship the game as. The reason we are not to that point yet is due to personal life obligations that kept us from completing this section. Another reason is that I decided to implement some new features into battles that make the battles more engaging, and I wanted to implement those first. As of writing this post, most battle mechanics have been implemented, but we would like to hold off showing the combat until it is more polished.
changedPROGRESS Next, I would like to touch on progress completion rates of Chapter 1. ➤Programming: 90% ➤Art: 40% ➤Audio: 20% ➤World Design: 90% ➤Writing: 95% Main Story / 25% Side Content
changedWe have recently been hiring composers to create the soundtrack of WORLD ENDS WEDNESDAY, so now the audio section has made some progress. While there is still quite a lot of music missing as of writing, we are working with some incredibly talented people to fill out the missing songs.
changedProgramming for this chapter is almost complete! Every feature I intend to be in this chapter is implemented. The 10% that is left is mostly bug testing and small things here or there! World design also had a huge jump in percent completed. The big section we were working on last update is mostly complete now! There is just a small part of the map we still need to make a final plan for, and it will be done!
addedPlease make sure to follow @Chopbusters on Twitter to keep up to date on new information on WORLD ENDS WEDNESDAY.

WORLD ENDS WEDNESDAY changes

addedHappy New Year!
addedCOMBAT In October, we said we planned to show off the combat before the end of the month. That did not happen for a couple of reasons. The first reason is that we are still waiting to polish up art in this area. We want to show it once it is in a form we expect to ship the game as. The reason we are not to that point yet is due to personal life obligations that kept us from completing this section. Another reason is that I decided to implement some new features into battles that make the battles more engaging, and I wanted to implement those first. As of writing this post, most battle mechanics have been implemented, but we would like to hold off showing the combat until it is more polished.
changedPROGRESS Next, I would like to touch on progress completion rates of Chapter 1. ➤Programming: 90% ➤Art: 40% ➤Audio: 20% ➤World Design: 90% ➤Writing: 95% Main Story / 25% Side Content
changedWe have recently been hiring composers to create the soundtrack of WORLD ENDS WEDNESDAY, so now the audio section has made some progress. While there is still quite a lot of music missing as of writing, we are working with some incredibly talented people to fill out the missing songs.
changedProgramming for this chapter is almost complete! Every feature I intend to be in this chapter is implemented. The 10% that is left is mostly bug testing and small things here or there! World design also had a huge jump in percent completed. The big section we were working on last update is mostly complete now! There is just a small part of the map we still need to make a final plan for, and it will be done!

Happy New Year!

Today we would like to share a brief update on the current status of development for WORLD ENDS WEDNESDAY.

Our team has been continuing work on finishing the first chapter of the game. We had the goal to make the first chapter of our game beatable by the end of 2023. We are very excited to announce that we have reached that goal as of a few days ago! However, beatable is defined by being able to run through the area and see the story to the end. This does not include having entirely finished art, bug polish, finished music, NPCs, side quests, etc. While we are very close to hitting a big milestone, we still have quite a lot of work still to fully wrap up Chapter 1. We are currently aiming to finish the chapter before the end of Q1 2024. We have something planned to reveal once we finish this section of the game, so be on the lookout!

CLOUD SAVES We mentioned on our Twitter a few months ago that we are working on making sure WORLD ENDS WEDNESDAY runs well on Steam Deck! As of right now, there are no noticeable differences between running our game on PC and Steam Deck (as it should be). However, I was started to get a little annoyed having separate save files from my PC and my Steam Deck while testing. This got me to finally enable cloud saving for our game on Steam! While this was always a feature I intended to implement, I am happy to say it is now implemented and being tested across different platforms. I have been able to start a playthrough on my desktop, then continue it in bed on my Steam Deck with no issues! I hope others will get to experience our game this way, as I do this with a lot of games I play on Steam.

COMBAT In October, we said we planned to show off the combat before the end of the month. That did not happen for a couple of reasons. The first reason is that we are still waiting to polish up art in this area. We want to show it once it is in a form we expect to ship the game as. The reason we are not to that point yet is due to personal life obligations that kept us from completing this section. Another reason is that I decided to implement some new features into battles that make the battles more engaging, and I wanted to implement those first. As of writing this post, most battle mechanics have been implemented, but we would like to hold off showing the combat until it is more polished.

PROGRESS Next, I would like to touch on progress completion rates of Chapter 1. ➤Programming: 90% ➤Art: 40% ➤Audio: 20% ➤World Design: 90% ➤Writing: 95% Main Story / 25% Side Content

We have recently been hiring composers to create the soundtrack of WORLD ENDS WEDNESDAY, so now the audio section has made some progress. While there is still quite a lot of music missing as of writing, we are working with some incredibly talented people to fill out the missing songs.

Programming for this chapter is almost complete! Every feature I intend to be in this chapter is implemented. The 10% that is left is mostly bug testing and small things here or there! World design also had a huge jump in percent completed. The big section we were working on last update is mostly complete now! There is just a small part of the map we still need to make a final plan for, and it will be done!

Thank you everyone for the patience you have shown waiting for our game. We are gearing up for a super busy 2024! We have a LOT of plans for the first half of the year that we are super excited to share when the time is right. Currently we are aiming for our first trailer to drop within the first half of 2024. Will we have more than one trailer this year? More than likely!

Please make sure to follow @Chopbusters on Twitter to keep up to date on new information on WORLD ENDS WEDNESDAY.

Source

Steam News / 1 January 2024

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