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Steam News17 June 202618d ago

0.5.1 | Hotfix

Greetings, Headmasters! πŸ§™β€β™‚οΈ A new hotfix has arrived for Wizdom Academy! This update focuses on improving trials, recruitment, mana display, ruins destruction, tech tree feedback, and several issues that could block p

In this update4

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Full Wizdom Academy update

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Repeated intro

Greetings, Headmasters! πŸ§™β€β™‚οΈ

What changed

2 fixes5 additions11 changes3 removals
  • Gameplay
  • UI and audio
  • Events
fixedA new hotfix has arrived for Wizdom Academy!
changedThis update focuses on improving trials, recruitment, mana display, ruins destruction, tech tree feedback, and several issues that could block progression or create confusing UI behavior.
addedSteam post imageThe red notification bell now has an animation when a new alert is added to the red alert list.
addedSteam post imageA new graduate button now appears when a trial is finished.
changedSteam post imageClicking the graduate button now opens the Graduate Panel , allowing you to choose the fate of recently graduated students.
changedSteam post imageThe graduate button now disappears once there are no more students waiting for fate selection.

Wizdom Academy changes

fixedA new hotfix has arrived for Wizdom Academy!
changedThis update focuses on improving trials, recruitment, mana display, ruins destruction, tech tree feedback, and several issues that could block progression or create confusing UI behavior.
addedThe red notification bell now has an animation when a new alert is added to the red alert list.
addedA new graduate button now appears when a trial is finished.
changedClicking the graduate button now opens the Graduate Panel , allowing you to choose the fate of recently graduated students.

A new hotfix has arrived for Wizdom Academy!

This update focuses on improving trials, recruitment, mana display, ruins destruction, tech tree feedback, and several issues that could block progression or create confusing UI behavior.

Steam post image

  • The red notification bell now has an animation when a new alert is added to the red alert list.

  • A new graduate button now appears when a trial is finished.

  • Clicking the graduate button now opens the Graduate Panel, allowing you to choose the fate of recently graduated students.

  • The graduate button now disappears once there are no more students waiting for fate selection.

  • Tech tree nodes now display a shiny UI effect when enough Learning Points are available to unlock one of their sub-techs.

  • The tech tree shiny effect now updates when opening the tech tree.

  • The tech tree shiny effect now updates whenever Learning Point values change while the tech tree is open.

  • Ruins destruction now works as a progressive task handled by a constructor.

  • Destroying ruins now grants recovered resources progressively over time.

  • Resource recovery from ruins now triggers visual feedback during each collection tick.

  • The ruins inspection UI now reflects the ongoing resource recovery process.

  • Mana per cycle icons have been added to improve resource readability.

Steam post image

  • The admission screen village counter now displays the village level instead of the total number of previous candidates from that village.

  • Village level display is now saved properly.

  • The Select Fate button has been made more visible.

  • The graduate button now helps make the Trial Room available again after fate selection.

  • The first mana field now uses the real current mana reserve.

  • Mana values are now displayed consistently across the game.

  • Mana display has been adjusted to avoid values being divided incorrectly.

  • Windmill obstruction rate is now rounded for cleaner readability.

  • The info icon is now hidden until the Mana Tree has been placed.

  • Recruitment buttons for teachers and students now behave more reliably.

  • Teachers can no longer be dismissed while they are supervising an exam.

Steam post image

  • Quests now validate properly when the Headmaster is already assigned to the Alchemy classroom.

  • Alchemy classes now start correctly when the Headmaster is already assigned and available.

  • Teachers now go to work properly when they have enough energy and an available room.

  • Teachers no longer remain stuck in a sitting animation after destroying early-game ruins.

  • Sitting teachers no longer slide around or stop moving until receiving a new construction task.

  • Mana per cycle information is now properly connected to the current mana reserve.

  • Teacher and student recruitment buttons no longer remain clickable when they should be disabled.

  • Trial-related states now prevent teachers from being dismissed during an active exam.

  • Several UI states linked to trials, graduate selection, and room availability now behave correctly.

This hotfix focuses on smoothing out a few important progression, UI, and trial-related issues introduced or revealed after the latest update.

Thank you for your continued feedback and bug reports. They help us make Wizdom Academy better with every update.

See you soon, Headmasters!

Drop a review on Steam and join our Discord to help us keep the magic alive!

Wizdom Academy SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio & Lake On Fire Team

Source

Steam News / 17 June 2026

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