HomeGamesUpdatesPricingMethodology
Steam News22 July 20261mo ago

0.6.5 | Hotfix

Greetings, Headmasters! 🧙‍♂️ A new hotfix is now available for Wizdom Academy! This update focuses on destiny readability, world map polish, fog of war, classroom reliability, Prestige display, UI improvements, and sev

In this update4

Full notes

Full Wizdom Academy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, Headmasters! 🧙‍♂️

What changed

8 fixes9 additions16 changes7 removals
  • Gameplay
  • UI and audio
  • Balance
  • Maps
  • Fixes
fixedA new hotfix is now available for Wizdom Academy !
changedThis update focuses on destiny readability, world map polish, fog of war, classroom reliability, Prestige display, UI improvements, and several important fixes.
fixedMost importantly, this hotfix resolves a major issue where classroom student capacity could gradually decrease over the course of a game, eventually preventing classrooms from welcoming any students at all.
addedSteam post imageFog of war has been added to the world map.
addedSteam post imageWorld map locations now have three states: Hidden Hinted Discovered
addedSteam post imageAt the start of a new game, only the academy’s starting village is visible.

Wizdom Academy changes

fixedA new hotfix is now available for Wizdom Academy !
changedThis update focuses on destiny readability, world map polish, fog of war, classroom reliability, Prestige display, UI improvements, and several important fixes.
fixedMost importantly, this hotfix resolves a major issue where classroom student capacity could gradually decrease over the course of a game, eventually preventing classrooms from welcoming any students at all.
addedFog of war has been added to the world map.
addedWorld map locations now have three states: Hidden Hinted Discovered

A new hotfix is now available for Wizdom Academy!

This update focuses on destiny readability, world map polish, fog of war, classroom reliability, Prestige display, UI improvements, and several important fixes.

Most importantly, this hotfix resolves a major issue where classroom student capacity could gradually decrease over the course of a game, eventually preventing classrooms from welcoming any students at all.

Steam post image

  • Fog of war has been added to the world map.

  • World map locations now have three states:

    • Hidden

    • Hinted

    • Discovered

  • At the start of a new game, only the academy’s starting village is visible.

  • Nearby locations now appear as hinted points before being fully discovered.

  • Fog now clears around locations once an explorer has visited them.

  • Existing saves should display the new fog of war system correctly.

  • A dedicated Prestige gauge has been added.

  • The Prestige gauge now shows your current Prestige and maximum Prestige storage capacity.

  • Maximum Prestige storage now takes village exploration bonuses into account.

  • Keyboard shortcuts have been added for several interface panels.

  • Interface panel shortcuts can now be configured.

  • Destiny bonuses are now displayed in the Headmaster’s Board.

  • Destiny bonuses are now displayed on the graduation screen.

  • Destiny previews now appear when hovering relevant destiny elements.

Steam post image

  • The destiny system has received a major readability pass.

  • Destiny attribution rules should now be easier to understand.

  • Destiny tiers have been renamed for better clarity.

  • Destinies that have not been obtained yet are now hidden.

  • Destiny bonus display has been cleaned up.

  • Destiny bonus colors now correctly match their related subject.

  • Teaser bonus lines have been removed to make destiny information clearer.

  • World map readability has been improved.

  • Village panels are now clearer.

  • Hovering a region influence gauge now explains how influence works and how to gain it.

  • Villages under construction now display a small countdown badge without hiding the village name or explorer portrait.

  • The construction time badge now positions itself correctly next to village names.

  • World map icons and village elements have received additional polish.

  • The Emissary screen has been simplified and now focuses on Graduates and Wealth.

  • Large numbers should no longer overflow in the Emissary screen.

  • The dark overlay behind the Emissary screen now properly covers the full screen at any resolution.

  • Explorer portraits on the world map now appear as soon as they arrive in a village.

  • Explorer portraits now display above the location icon.

  • Village emblems now appear next to the village name.

  • The Emissary tax screen has been made more readable.

  • The payment bar now starts from the guaranteed minimum amount instead of zero.

  • Tax grade display now includes a gold icon and clearer color feedback.

  • Trust impact is now displayed more clearly.

  • The Headmaster frame gauges have been harmonized with the bottom screen gauges.

  • Tooltips now appear almost instantly.

  • Tooltip fade-out is now faster.

  • Bug report panel UI has been adjusted.

  • The bug report panel now makes it easier to access save files, player logs, and the community Discord.

  • Camera sensitivity now behaves correctly when mouse button inversion is enabled.

  • Mouse button inversion now remains properly applied after changing options or resetting controls.

  • The default camera behavior remains unchanged when inversion is disabled.

  • The CrĂ©sus trait has been removed from teacher recruitment.

  • Minimum value floors have been added to student recruitment cost and teacher upkeep.

Steam post image

  • A major classroom issue has been resolved: student slots could become reserved but never occupied, slowly reducing the number of students a classroom could accept until the room stopped welcoming students entirely.

  • Reserved student slots are now properly released at the end of each class cycle.

  • Teachers should no longer remain alone in classrooms while eligible students are available.

  • The same reservation issue has been corrected in the Golem Harvest room.

  • Golem Harvest tasks should no longer stop receiving students over time after repeated Etherfang attacks.

  • The anvil and construction hammers could remain visible after construction ended, especially after moving a room or completing construction through mana flow. They are now properly hidden when construction ends.

  • The damaged element window was too short and cramped. Its layout has been corrected.

  • The village construction time badge no longer overlaps village names.

  • Several world map UI elements have been cleaned up.

  • The teacher recruitment Negotiate button could briefly appear and then disappear behind the price, preventing negotiation. It now behaves correctly.

  • Tooltips that stayed visible after their panel closed under the cursor now disappear correctly.

  • Several destiny, world map, camera, UI, tooltip, Prestige, and bug report panel issues have been corrected.

Hotfix 0.6.5 focuses on making several important systems clearer and more reliable.

Destinies should now be easier to read, the world map has received a strong polish pass with fog of war, and a major classroom capacity bug has been fixed.

Thank you for your feedback and bug reports.

See you soon, Headmasters!

Drop a review on Steam and join our Discord to help us keep the magic alive!

Wizdom Academy SOCIALS : DISCORD | TWITTER | FACEBOOK | INSTAGRAM | TIKTOK

– Kipwak Studio & Lake On Fire Team

Source

Steam News / 22 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.