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Steam News28 March 20263mo ago

Wizards and Warlocks is out!

Hope you enjoy my first game! Most of the development time (6mo, Oct - Mar) was spent learning novel things, and 80% of the time was spent trying to make multiplayer work (It seems to!

Full notes

Full Wizards and Warlocks update

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What changed

1 fix1 addition0 changes0 removals
  • Fixes
  • Gameplay
fixedI've fixed every bug I've found , but you can only bug-test multiplayer games so much while alone with a desktop and laptop. Curious to see how W&W turns out if anyone plays.
addedNext steps: I was inspired and had some ideas, and executed them. I could spend time polishing and adding more mechanics, but that'd be using what I already know. I'm committed to fixing bugs if reported and adding content if requested, but my efforts until then will be devoted to my next 2 games I hope to release in April, then around September.

Wizards and Warlocks changes

fixedI've fixed every bug I've found , but you can only bug-test multiplayer games so much while alone with a desktop and laptop. Curious to see how W&W turns out if anyone plays.
addedNext steps: I was inspired and had some ideas, and executed them. I could spend time polishing and adding more mechanics, but that'd be using what I already know. I'm committed to fixing bugs if reported and adding content if requested, but my efforts until then will be devoted to my next 2 games I hope to release in April, then around September.

Hope you enjoy my first game! Most of the development time (6mo, Oct - Mar) was spent learning novel things, and 80% of the time was spent trying to make multiplayer work (It seems to! At least testing with my laptop and desktop on 2 Steam accounts, and with a few friends across the US).

I've fixed every bug I've found, but you can only bug-test multiplayer games so much while alone with a desktop and laptop. Curious to see how W&W turns out if anyone plays.

My objective was to learn a game engine and start pumping out my ideas. I've learned so much and gained insane confidence, even though I suck and have made nothing but trash. I'm so much better than before, and have too much to learn.

Next steps: I was inspired and had some ideas, and executed them. I could spend time polishing and adding more mechanics, but that'd be using what I already know. I'm committed to fixing bugs if reported and adding content if requested, but my efforts until then will be devoted to my next 2 games I hope to release in April, then around September.

I need to make a C++ game from scratch (tiny, text-based, and combat-focused) to get experience putting a whole program together, and then need to make what I really want, the most immersive VR dungeon crawler in existence. Endgoal being a game that makes you feel like you're in another world. A difficult painful one. Full pain simulation, scent, etc. So, I need to get VR gamedev skills, make better experiences, and make enemies that feel real, have behavior patterns, realistic movements (no teleporting/sliding forward), and intelligence that scares you. A dragon that you truly don't want to wake. Goblins that sneak and slice your achille's before you're ready, but it's too late, you're in the fight.

enough ramble, hope you enjoy this little thing, Wizards and Warlocks.

I suck at making games right now, but watch me over the next 50 years. I'll release some CRAZY shit. Just wait. Read or watch Grimgar of Fantasy and Ash if you want to see my endgoal. Shoutout to PirateSoftware, Asmongold, jrsjams, Tyler_TVGS, Ao Jyumonji, Yang Yu, and others for starting my journey.

Source

Steam News / 28 March 2026

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