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- Wizards and Warlocks
Improved spell cast logic
Lightningbolt cooldown only triggers if it hits a target (doesn't trigger if you cast it in the sky or at a target too far away to hit). -If only its cast and particles played, then the target is too far. If nothing pla…
Announcement1 changeBalance - Wizards and Warlocks
Wizards and Warlocks is out!
Hope you enjoy my first game! Most of the development time (6mo, Oct - Mar) was spent learning novel things, and 80% of the time was spent trying to make multiplayer work (It seems to! At least testing with my laptop an…
Announcement1 changeFix - Wizards and Warlocks
Bugfix # 0.0.46: Page Drop and Arena Chests fix
Fixed some Arena chests clipping into floor, so their pages were ungettable. (They were slightly visible but the floor was stealing their "hit", so you your attempt was hitting the floor instead of the page.) When dropp…
Announcement2 changesFixGameplay - Wizards and Warlocks
Release Update (April) + Other notes
Guess I should probably have something here. I have a private playtest version of Wizards and Warlocks I've been using on my desktop and laptop to test functionality via real Steam servers, and with friends, to replicat…
Announcement6 changesFixServer - Wizards and Warlocks
Steam Deck Compatibility
I don't have a Steam Deck but my buddy does. Time hasn't allowed testing in-person, but we played the game online over Steam like all other players will, and tested with both of us doing the hosting and joining. He had…
Announcement6 changesPerformanceUI/audio




