Full notes
Full Wizardry Squared update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Performance
Added procedural dungeons to the game.
Each dungeon contains puzzles to unlock doors and significantly more gold than the level.
Enemies now drop hot/cold blocks used to unlock dungeon doors.
Enemies in dungeons can be much stronger.
Higher level dungeons may have difficult puzzles that require expensive spells.
Laid ground work for future equipment system.
Major Graphics Updates
2d Lights added for effect.
New Spell Effects
Post processing Effects
Remodeled the Camp
Attributes in Character Menu
Spells List in Character Menu
Main menu updates
New Spells and Upgraded Spells
Fixed spell descriptions to make them more understandable in the character menu.
Added Explosive, Push, pull, seek, telekenetic, and other spells to the game.
Added Quick Spells slots on the 1-4 and D-pad for instant preparation of spells.
Improved spell feedback on objects - they now display icons.
Enemies
Bosses can now utilize bombs/grenades
Bosses can now repel.
Bosses can spawn enemies.
Adjusted hit points.
Blocks now can take significantly more damage.
Bugs performance
Numerous performance improvements
Fixed stuck-directional movement bug.
Improved stick-aiming by making it more responsive.
Cursor now moved if not being used.
Tutorial adjusted to make it simpler.
Source
Changelog.gg summarizes and formats this update. How we read updates.
