Full notes
Full Wizardry Squared update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Updated camera movement for single player Enemies will no longer shoot at players behind objects Reduced enemy generation by level curve Fixed layering of sprites by doorways Fixed companion layering Matched pixel counts between object textures Fixed Bomb particle effects Added animation to landing Adjusted jumping mechanic Included additional instructions in the beginning of the tutorial
Next updates will include more spells, puzzles, and loots.
Source
Changelog.gg summarizes and formats this update. How we read updates.
