Full notes
Full Wizardry Squared update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
Features and QOL Updates:
Adjusted the draw angles to make diagonal easier to register at the expense of making horizontal and vertical detection more explicit.
Made Hot and Cold pedestals for dungeon entrances detect blocks further away.
Added a wizard color-changing button to the game.
Added in-game tips to the camp.
Added explicit messaging to indicate a new world is available when the player acquires a World Seed.
"Detruu" is now significantly cheaper.
"Level Select" text added to main menu.
Clarified some spell descriptions and Rune descriptions.
Clarified some text in camp instructional walls.
Bug Fixes:
Fixed a bug where the puzzle button could come away from the button base and make the puzzle unsolvable.
Fixed a bug where downward force was being applied after jumping.
Added coded to clear up failed dungeon generations.
Source
Changelog.gg summarizes and formats this update. How we read updates.
