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Steam News13 December 20256mo ago

Patch Release - Version 1.0.60474852 (14) Now Live!

This is a small patch release to improve the following areas: Change List: Balance - new game capital cities start with stored materials Bug Fix - workers moving after road/highway build when blocked Feature - city 'Cla

Full notes

Full Wizard Warfare 2: Cephalopod Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • Balance
  • UI and audio
addedBalance - new game capital cities start with stored materials
changedUI - 'Worker Order Completed' notification
changedUI - 'Raw Materials Shortage' city effect
changedUI - 'Fog Of War Darkness' option
addedUI - added orders/auto-orders to map tooltip
changedUI - various info/tooltip and visual improvements

Wizard Warfare 2: Cephalopod Wars changes

addedBalance - new game capital cities start with stored materials
changedUI - 'Worker Order Completed' notification
changedUI - 'Raw Materials Shortage' city effect
changedUI - 'Fog Of War Darkness' option
addedUI - added orders/auto-orders to map tooltip

This is a small patch release to improve the following areas: Change List:

  • Balance - new game capital cities start with stored materials

  • Bug Fix - workers moving after road/highway build when blocked

  • Feature - city 'Claim Tile'

  • Feature/Automation - city Rally Points, Auto-Rally order

  • Feature/Automation - Auto-Build Road, Auto-Build Highway orders

  • UI - 'Worker Order Completed' notification

  • UI - 'Raw Materials Shortage' city effect

  • UI - 'Fog Of War Darkness' option

  • UI - added orders/auto-orders to map tooltip

  • UI - various info/tooltip and visual improvements

Please contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.

Source

Steam News / 13 December 2025

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