In this update2
Full notes
Full WITHOUT A HITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Store
- Balance
WITHOUT A HITCH changes
Thank you to everyone who has played the first day of the playtest! We just pushed out a new update with some changes and fixed, which are detailed below.
We've been keeping a keen eye out for any bugs, so please let us know here in the Steam Discussions or on our Discord ! We'll do our best to address them ASAP!
Fixes
Fixed treasure car not spawning correctly on client, and sometimes being invisible
Crane audio doesn't doubleplay on host
Horn tester in customization window is mixed correctly now
Shiny shader on car parts no longer uses world position to animate (caused strobe like effect when parts picked up and moving)
Continue button on Thank You screen now on top of text, can press button in free aspect resolution
Client now receives upgrades but still disabled in game for now
Upgrades now cost money and are fully disabled when the team does not have enough money
Client upgrades apply correctly and are reflected in CarUI, host upgrades still works as it did before
Pressure plates no longer detect players early
Fixed issue with round robin spawning
Connected Player Display is less deformed
Fix package rotating when pressing E to interact
Package respawns on random player after falling into the void
Fixed buttons on message and host dialog for non16x9 resolutions
Changes
Mines now cause package to lose value when within blast radius added more settings for mouse in settings menu
Added an AntiAliasing setting
Discord link added to playtest disclaimer screen
The sliding door will now slowly push your car towards a parallel alignment to assist in opening it
Upgrades are not allowed to be purchased if the player has a better or same upgrade
Vehicle explosions are quicker and apply blast force to nearby vehicles and objects Mines now blast vehicle farther (using same explosion force logic as vehicle explosions)
Upgrades no longer carry forward after death
Increased package damage value loss by x10
Upgrades listed as coming soon on the demo build.
Upgrades not purchasable on demo build.
Updated text on the final screen to say you can play again
Added a Single Player button to the menu that starts a local game.
Disabled Admin Keys for Teleporting the Package and Freezing the Car in the Demo Build
Source
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