Full notes
Full WITHOUT A HITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
- Balance
WITHOUT A HITCH changes
Hey Apocazon Drivers!
Thank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!
We've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features... 👀
Changelog for Build v.174
New Features:
New “Invasion” point of interest
New toy in the form of a flashlight
Changes:
Thrown items will now lock onto nearby enemies or throw targets
Flying drone enemies now spawn only on day 2 and higher
Added more audio SFX to various points of interest
Various adjustments to a variety of points of interest
Fixes:
Hide the car during an explosion so it isn't visible afterward (looks funny)
Will no longer see the 2nd level generate inside the 1st level end base anymore
Fixed some cases where the crane grabber flow looked incorrect on clients
Fixed pusher blocks on Monkey Business being out of sync on clients
Fixed the ghost tire getting stuck in the Abyss
Fixed a bug that required you to drive away from a treasure wreck after dropping it in order to be able to open the treasure wreck
Fixed a bug that was causing water ripples to appear when underground in the home base
Fixed a bug that was causing some items not to be brought between levels
Fixed a bug that was causing duplicate points of interest to spawn more frequently than intended
Fixed a bug that was causing game log messages to cause crashes
Fixed stashed items not teleporting with the crane
Fixed softlock caused by removing the package (somehow...) in the destination
Fixed the car damage visuals
Fixed the settings menu showing text in incorrect language
Added localization strings to some settings that were missing localization
Source
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