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Steam News8 May 20261mo ago

WITHOUT A HITCH v.174 Changelog

Hey Apocazon Drivers! Thank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you! We've been hard at work fixing a few hitches that snuck in.

Full notes

Full WITHOUT A HITCH update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes6 additions3 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
changedThank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!
addedWe've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features... 👀
addedNew Features:
addedNew “Invasion” point of interest
addedNew toy in the form of a flashlight
changedThrown items will now lock onto nearby enemies or throw targets

WITHOUT A HITCH changes

changedThank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!
addedWe've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features... 👀
addedNew Features:
addedNew “Invasion” point of interest
addedNew toy in the form of a flashlight

Hey Apocazon Drivers!

Thank you for your support and feedback through the launch of WITHOUT A HITCH. We couldn't have done it without you!

We've been hard at work fixing a few hitches that snuck in. Check out all the updates in the changelog below. We even had time to add a couple of new features... 👀

Changelog for Build v.174

New Features:

  • New “Invasion” point of interest

  • New toy in the form of a flashlight

Changes:

  • Thrown items will now lock onto nearby enemies or throw targets

  • Flying drone enemies now spawn only on day 2 and higher

  • Added more audio SFX to various points of interest

  • Various adjustments to a variety of points of interest

Fixes:

  • Hide the car during an explosion so it isn't visible afterward (looks funny)

  • Will no longer see the 2nd level generate inside the 1st level end base anymore

  • Fixed some cases where the crane grabber flow looked incorrect on clients

  • Fixed pusher blocks on Monkey Business being out of sync on clients

  • Fixed the ghost tire getting stuck in the Abyss

  • Fixed a bug that required you to drive away from a treasure wreck after dropping it in order to be able to open the treasure wreck

  • Fixed a bug that was causing water ripples to appear when underground in the home base

  • Fixed a bug that was causing some items not to be brought between levels

  • Fixed a bug that was causing duplicate points of interest to spawn more frequently than intended

  • Fixed a bug that was causing game log messages to cause crashes

  • Fixed stashed items not teleporting with the crane

  • Fixed softlock caused by removing the package (somehow...) in the destination

  • Fixed the car damage visuals

  • Fixed the settings menu showing text in incorrect language

  • Added localization strings to some settings that were missing localization

Source

Steam News / 8 May 2026

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