Full notes
Full WITHOUT A HITCH update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Maps
- UI and audio
- Fixes
New Features:
Added a code system to allow non-friends to quickly play together by sharing a unique code
Added a performance mode for the Steam Deck under Settings > Graphics
Added gamepad vibration support
Added the ability to pan and adjust zoom in the map menu
Added the option to rotate mini map with player
Added level transition UI when transitioning between levels
Added the ability to equip newly collected customization items via an interact prompt
Added extra tips for how to deal with enemies
Added Contextual player death messages
New Point of interest “The Desert Monster”
New In-game achievement “Muddy Tires”
More customize items
Changes:
Added lights to enemies during night levels
Throwing items can now target your friends
UI now distinguishes between visual monuments and puzzle points of interests
Improved menu UI when playing on a Steam Deck
Updated stash/unstash graphics for on-screen crane controls
Various SFX improvements
General game performance improvements
Fixes:
Fix to interactables occasionally not showing their UI overlays
Fix to “World’s Largest Coin” point of interest disappearing on impact
Fixed camera rotation issue on death (camera rig no longer changes pitch / roll on death)
Loading screen now waits for all players to be loaded instead of relying on local state
Fixed a case where enemies would immediately explode when trying to throw them
Fixed a case where the crane could grab items through walls
Source
Changelog.gg summarizes and formats this update. How we read updates.
