In this update3
Full notes
Full Withering Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey!
What changed
- Balance
- Gameplay
Withering Way changes
We've an interesting update this week that focuses primarily on animations and art updates. We've overhauled the animations for humanoids and updated the armor models available to NPCs and the player.
We currently have a bigger update in the works that will add helmets (and hair) to the world, additional armor sets, combat improvement, quests, a new inventory tab for character stats and buffs, a rework to Wicklan that includes a big keep, looting updates, and more.
Animation Changes
Updated walk and run animation.
Added jog animation
Updated side step animations
Added side step with sword animations
Updated consume animation
Updated attack animations for sword (still need to update spear and axe animations)
Model Changes
Added 3 new leather armors
Updated robe models.
Added plain clothes models
Tree artwork updates to look more realistic and provide more of a forest feel. This includes pine trees and dead tree.
Added new log and tree stump models.
Added new mushrooms around the world
and more.
More Changes & Additions
Added new enemy spawns
Moved the entrance of Wicklan
Updated player step height
Transitioned NPCs to the same base model as the player
Increased height of mashroom
Added lakes around the world
Updated Niavs overall appearance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
