Update history
Latest Witchinour updates
Search patches, hotfixes, and dev posts. Load more to keep browsing the timeline.
Browse updates
Published changes
Search updates. Filter by source or date. Open any row for the full patch notes, or load more to continue the timeline.
- Witchinour
Patch 1.66.1
Version number increases are now more reasonable Menus can now be navigated via analog stick Player's shadow no longer renders while they're dead Quills now behaves like Blink and fires more bullets
Announcement1 changeGameplay - Witchinour
Patch 1.66
Gamepad controls are now rebindable in the options menu Input is no longer required to switch between keyboard + mouse and gamepad, simply use whatever! Gamepad crosshair distance has been increased (good for aiming Bli…
Announcement8 changesGameplayBalance - Witchinour
Patch 1.65
Added a visual effect for stealth Outfits that start with upgrades no longer have them counted against their upgrade points The speed bonus from clearing a floor has been increased slightly Pumpkinour's caltrops now hol…
Announcement4 changesGameplay - Witchinour
Patch 1.64
Vsync implementation has been improved
Announcement1 changeGameplay - Witchinour
Patch 1.63
Vsync is now available in the options menu Disabling scanlines now disables shaders entirely, which should make the game playable on older machines with weak or no shader support Taking screenshots with the Steam overla…
Announcement3 changesFixGameplay - Witchinour
Patch 1.62
Just a tiny fix. Mouse is now properly locked in fullscreen mode In more exciting news, I've been working on a followup to Witchinour for a while and it's nearing the point where I feel it's ready to be properly reveale…
Announcement - Witchinour
Patch 1.61
Just two tiny fixes. Patch 1.6's resolution and camera changes left Scope useless, so Scope now makes your shots more accurate The Trackery's music volume has been adjusted to be in line with the other areas' (it was pr…
Announcement1 changeGameplay - Witchinour
Patch 1.6
Witchinour's base resolution has been increased The game's old camera implementation has been replaced with a static camera Analog aiming has been improved Analog movement has been improved Crosshair visibility has been…
Announcement8 changesFixGameplay

