Full notes
Full Witchinour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Events
Added a visual effect for stealth
Outfits that start with upgrades no longer have them counted against their upgrade points
The speed bonus from clearing a floor has been increased slightly
Pumpkinour's caltrops now hold enemies for a limit of two seconds instead of indefinitely
Enemy firing behavior when at max alert or above loop 1 has been adjusted to spawn extra projectiles in a more consistent way
Source
Changelog.gg summarizes and formats this update. How we read updates.
