Full notes
Full Witchinour update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
Gamepad controls are now rebindable in the options menu
Input is no longer required to switch between keyboard + mouse and gamepad, simply use whatever!
Gamepad crosshair distance has been increased (good for aiming Blink!)
Added some shadows here and there
Floor tiles that become corrupted now have a chance to look more... lively
Enemy hit and death sounds now have randomized pitch
Enemy hit sounds no longer stack meaning hitting all of your shots at high level will no longer drown out other sounds
Boss health is now capped which should make bosses on high loops easier to survive
Pirate Costume's hook is now 50% larger and slows enemies for 3 seconds on contact
Feral Armor's ability is now usable at max mana, gives the player a 25% damage boost for 8 seconds, and has a lower cooldown when the player receives no mana from it
The bullets spawned by Blink are now faster and have some variability to their direction
I tested these changes as thoroughly as I could but if you find any bugs let me know and I'll try to put out a fix as quickly as possible! By the way, thank you all for your support. It makes me happy to know that people have enjoyed something I created. I'll keep trying my best to make fun games!
Source
Changelog.gg summarizes and formats this update. How we read updates.
