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Steam News10 October 20187y ago

Patch 1.6

Witchinour's base resolution has been increased The game's old camera implementation has been replaced with a static camera Analog aiming has been improved Analog movement has been improved Crosshair visibility has been

Full notes

Full Witchinour update

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What changed

2 fixes1 addition5 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
changedWitchinour's base resolution has been increased
changedAnalog aiming has been improved
changedAnalog movement has been improved
changedCrosshair visibility has been improved
addedReworked map generation The base minimum and maximum map size has been increased slightly The increase to map size based on how far into the game the player is has been increased Maps generated now have a much lower chance to contain long, narrow paths Enemy spawning has been changed to reduce the chance that the player starts in an unsafe situation
changedDefault player movement is less slippery now, making Fancy Footwook less of a must-have upgrade
  • Witchinour's base resolution has been increased

  • The game's old camera implementation has been replaced with a static camera

  • Analog aiming has been improved

  • Analog movement has been improved

  • Crosshair visibility has been improved

  • Reworked map generation

    • The base minimum and maximum map size has been increased slightly

    • The increase to map size based on how far into the game the player is has been increased

    • Maps generated now have a much lower chance to contain long, narrow paths

    • Enemy spawning has been changed to reduce the chance that the player starts in an unsafe situation

  • Pause screen is now transparent

  • Default player movement is less slippery now, making Fancy Footwook less of a must-have upgrade

  • Fixed a bug that was causing the player's wand to be rendered at the wrong depth in controller mode

  • Fixed a visual issue with the game over and area name HUD text

Source

Steam News / 10 October 2018

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