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Full Witch Way update
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Repeated intro
Hey everyone!
What changed
- Balance
- Store
- Gameplay
Witch Way changes
We hope you all had a chance to check out Witch Way at the recent Steam Next Fest! Have you recommended it to your friends yet?
What's that? You haven't played our game about "a virgin little boy soul-linked with a sexy big sister defending the village, where the big sister can slaughter villagers and sacrifice them for ultimate moves if she's unhappy"?
Well, you should definitely go try the Demo first!
[dynamiclink href="https://store.steampowered.com/app/3034180/Witch_Way/"]
We've received a lot of feedback from players during the Next Fest Demo, and we want to thank you all for your support! Our team quickly gathered and discussed your suggestions and came up with some ideas. We know how bad it is to develop in a vacuum, so we've decided to share our upcoming development changes and get your input. We'll listen to every suggestion, and our ultimate goal is to make the game more fun and unique.
Combat Adjustments: Skill Casting & Soldier Control
This time, let's talk about skill casting.
In the current demo, you just press Q to cast a skill, and the Witch aims at the locked target. Our intention was to simplify things and make casting easier. However, the feedback shows that many of you actually prefer to decide the casting direction yourselves.
So, we have two options for you:
A: Use a more established design. Press Q to prepare the skill, and the mouse cursor will determine the casting direction. Release Q to cast.
B: Less direct control over the Witch. You'd primarily control"John, the virgin little boy,"and designate targets for the Witch. The Witch sister would then automatically perform regular attacks and skill casts.
C: Keep it as is. Don't change anything, developers!
Which option do you think is best, or do you have an even better idea? Let us know in the comments!
Source
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