Full notes
Full Witch Way update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
- Gameplay
It's time for another round of Balance Adjustments! We've heard your feedback and have been hard at work tuning the battlefield.
Global Tweaks
Combat Pace is slightly accelerated across the board. Get ready for faster action!
Our Forces (Ally Unit Adjustments)
- Claw StriderMovement Speed increased by 70% and Attack Power increased by 100% . This will significantly enhance their ability to quickly return to the front line.
- Dual-Axe FiendMovement Speed increased by 70% and Health increased by 70% .
- Halberd LordDefense capacity slightly increased , Attack Power increased by 30% , but Movement Speed is reduced by 40% . Now a more deliberate powerhouse.
- Skeleton GuardHealth increased by 50% and Attack Power reduced by 50% . Attack Range slightly extended , and Knockback distance shortened . This unit is now much more focused on its tanking role .
- Bone LongbowmanAttack Range increased by 100% . Snipers rejoice!
- Divine CasterHealth reduced by 25% .
- Emissary DemonAttack Power reduced , but Attack Interval drastically decreased . Overall DPS remains unchanged .
Enemy Forces (Enemy Unit Adjustments)
- Fel WyrmHealth increased by 13% , Attack Power reduced by 30% .
- Fire MothHealth reduced by 50% , Attack Power increased by 100% . These are now glass cannons!
Skill Reworks
- Reflective ShieldShield Durability increased by 1000% , and the shield now 100% reflects all incoming ranged attacks . A true countermeasure.
Dragon's Nova: Effect location now more accurately aligns with the actual damage area. What you see is what you hit!
- Chaos AssaultAttack range increased , number of hits increased from 8 to 32 , and it no longer damages friendly units . Unleash the chaos, safely!
- Skeletal ArrowAttack Power increased from 50+200%×Witch’s Attack Power to 55+200%×Witch’s Attack Power. A small but meaningful buff.
- Poison WaveCooldown reduced by 30% . More frequent toxin deployment!
- Fiend's PactSummoned Demon Attack Power increased by 500% , but Health is reduced by 50% . High-risk, high-reward summon.
- Shadow ArcherDuration increased by 100% , but Cooldown increased from 8 seconds to 10 seconds .
- Soul-Stealing SkullAttack Power per skull increased by 40% .
- Fire WallDamage reduced by 80% (Note: Enemies will now take damage multiple times when walking through the wall). This changes its function from burst to persistent damage over time.
- BloodlustHealth reduction changed from 1% to 1% , and Attack Power increase changed to 2% . (Assuming a small re-tweak of the values.)
Level Configuration
Overall Level Difficulty reduced.
Chapter 4 Difficulty has been significantly reduced. We've heard your struggles here!
Miscellaneous Changes
A small new story scene has been added to the completion animation.
Skill descriptions are now more accurate and clearly worded.
That wraps up this round of changes! We wish everyone a Happy Holiday and happy gaming!
Source
Changelog.gg summarizes and formats this update. How we read updates.
